Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
Animation Struct Reference

#include <types.h>

Data Fields

s16 flags
 
s16 unk02
 
s16 unk04
 
s16 unk06
 
s16 unk08
 
s16 unk0A
 
voidvalues
 
voidindex
 
u32 length
 

Field Documentation

◆ flags

s16 Animation::flags

◆ index

void* Animation::index

◆ length

u32 Animation::length

◆ unk02

s16 Animation::unk02

◆ unk04

s16 Animation::unk04

◆ unk06

s16 Animation::unk06

◆ unk08

s16 Animation::unk08

◆ unk0A

s16 Animation::unk0A

◆ values

void* Animation::values

The documentation for this struct was generated from the following file: