Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Structures | Functions | Variables
osEepromWrite.c File Reference
#include "libultra_internal.h"
#include "osContInternal.h"

Data Structures

struct  unkStruct
 
struct  unkStruct3
 
struct  unkStruct2
 

Functions

s32 __osEepStatus (OSMesgQueue *, unkStruct *)
 
s32 __osPackEepWriteData (u8, u8 *)
 
s32 osEepromWrite (OSMesgQueue *mq, u8 address, u8 *buffer)
 

Variables

u32 D_80365E00 [0x3c >> 2]
 
u32 D_80365E3C
 
u8 D_80365D20
 

Function Documentation

◆ __osEepStatus()

s32 __osEepStatus ( OSMesgQueue *  a0,
unkStruct a1 
)

◆ __osPackEepWriteData()

s32 __osPackEepWriteData ( u8  address,
u8 buffer 
)

◆ osEepromWrite()

s32 osEepromWrite ( OSMesgQueue *  mq,
u8  address,
u8 buffer 
)

Variable Documentation

◆ D_80365D20

u8 D_80365D20

◆ D_80365E00

u32 D_80365E00[0x3c >> 2]

◆ D_80365E3C

u32 D_80365E3C