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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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GraphNode that draws display lists not directly in memory but generated by a function. More...
#include <graph_node.h>
Data Fields | |
struct FnGraphNode | fnNode |
u32 | parameter |
GraphNode that draws display lists not directly in memory but generated by a function.
Used for wobbling paintings, water, environment effects. It might not draw anything, it could also just update something. For example: there is a node that stops water flow when the game is paused. The parameter field gives extra context info. For shifting sand or paintings, it can determine which texture to use.
struct FnGraphNode GraphNodeGenerated::fnNode |
u32 GraphNodeGenerated::parameter |