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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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GraphNode that draws display lists not directly in memory but generated by a function. More...
#include <graph_node.h>
Data Fields | |
| struct FnGraphNode | fnNode |
| u32 | parameter |
GraphNode that draws display lists not directly in memory but generated by a function.
Used for wobbling paintings, water, environment effects. It might not draw anything, it could also just update something. For example: there is a node that stops water flow when the game is paused. The parameter field gives extra context info. For shifting sand or paintings, it can determine which texture to use.
| struct FnGraphNode GraphNodeGenerated::fnNode |
| u32 GraphNodeGenerated::parameter |
1.8.13