Super Mario 64 Source
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Data Fields
GraphNodeGenerated Struct Reference

GraphNode that draws display lists not directly in memory but generated by a function. More...

#include <graph_node.h>

Data Fields

struct FnGraphNode fnNode
 
u32 parameter
 

Detailed Description

GraphNode that draws display lists not directly in memory but generated by a function.

Used for wobbling paintings, water, environment effects. It might not draw anything, it could also just update something. For example: there is a node that stops water flow when the game is paused. The parameter field gives extra context info. For shifting sand or paintings, it can determine which texture to use.

Field Documentation

◆ fnNode

struct FnGraphNode GraphNodeGenerated::fnNode

◆ parameter

u32 GraphNodeGenerated::parameter

The documentation for this struct was generated from the following file: