Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
behavior_actions.h
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1 #ifndef _BEHAVIOR_ACTIONS_H
2 #define _BEHAVIOR_ACTIONS_H
3 
4 extern void func_802AA618(s32,s32,f32);
5 extern void bhv_spawn_star_objects(u32);
6 extern void bhv_star_door_loop_2();
8 extern void func_802ADA94(void);
9 extern void func_802ADBBC(u32);
10 extern void func_802ADC20(s16,s16);
11 extern s32 func_802B0C54(f32,f32);
12 extern s32 func_802B2894(f32*,f32*,f32,f32);
13 void func_802B8F7C(Vec3f dest,Vec3f src);
14 extern void func_802BCFC4(f32,f32,s16,s16);
15 extern void play_penguin_walking_sound(s32);
16 extern s32 func_802C5A64(s32*);
17 extern void func_802C76E0(s32, f32, f32, f32, f32);
18 
19 #endif // _BEHAVIOR_ACTIONS_H
void spawn_triangle_break_particles(s16, s16, f32, s16)
Definition: break_particles.inc.c:3
f32 Vec3f[3]
Definition: types.h:23
void func_802ADC20(s16, s16)
Definition: wind.inc.c:3
void func_802B8F7C(Vec3f dest, Vec3f src)
Definition: checkerboard_platform.inc.c:6
void func_802BCFC4(f32, f32, s16, s16)
Definition: tox_box.inc.c:16
signed short int s16
Definition: ultratypes.h:13
s32 func_802B2894(f32 *, f32 *, f32, f32)
void play_penguin_walking_sound(s32)
Definition: tuxie.inc.c:14
void func_802ADBBC(u32)
Definition: ground_particles.inc.c:26
float f32
Definition: ultratypes.h:29
void bhv_star_door_loop_2()
Definition: door.inc.c:104
void bhv_spawn_star_objects(u32)
Definition: sparkle_spawn_star.inc.c:113
s32 func_802B0C54(f32, f32)
Definition: metal_box.inc.c:15
void func_802AA618(s32, s32, f32)
Definition: behavior_actions.c:143
signed int s32
Definition: ultratypes.h:15
s32 func_802C5A64(s32 *)
Definition: scuttlebug.inc.c:15
void func_802C76E0(s32, f32, f32, f32, f32)
Definition: wind_particle.inc.c:44
unsigned int u32
Definition: ultratypes.h:16
void func_802ADA94(void)
Definition: ground_particles.inc.c:8