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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include "../src/game/area.h"#include "../src/game/level_update.h"#include "../src/game/memory.h"#include "../src/game/print.h"Data Structures | |
| struct | Light2 |
| struct | Light3 |
Macros | |
| #define | _DYNLIGHTS_H |
| #define | SHADE_100 1 |
| #define | SHADE_75 0.75 |
| #define | SHADE_50 0.50 |
| #define | SHADE_25 0.25 |
| #define | VAL1 0x7F |
| #define | VAL2 0x39 |
| #define | VAL3 0X0E |
| #define | VAL4 0x07 |
| #define | VAL5 0x3C |
| #define | VAL6 0x60 |
| #define | VAL7 0x03 |
Functions | |
| void | set_mario_shade_light (f32 mode) |
| void | point_light (s16 x, s16 y, s16 z, s16 size, f32 shade, s16 size1, f32 shade1) |
| void | set_level_shading (void) |
Variables | |
| Light2 * | mario_amb_light_group1 |
| Light2 * | mario_amb_light_group2 |
| Light2 * | mario_amb_light_group3 |
| Light2 * | mario_amb_light_group4 |
| Light2 * | mario_amb_light_group6 |
| #define _DYNLIGHTS_H |
| #define SHADE_100 1 |
| #define SHADE_25 0.25 |
| #define SHADE_50 0.50 |
| #define SHADE_75 0.75 |
| #define VAL1 0x7F |
| #define VAL2 0x39 |
| #define VAL3 0X0E |
| #define VAL4 0x07 |
| #define VAL5 0x3C |
| #define VAL6 0x60 |
| #define VAL7 0x03 |
| Light2* mario_amb_light_group1 |
| Light2* mario_amb_light_group2 |
| Light2* mario_amb_light_group3 |
| Light2* mario_amb_light_group4 |
| Light2* mario_amb_light_group6 |
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