1 #ifndef _LEVEL_UPDATE_H 2 #define _LEVEL_UPDATE_H 7 #define TIMER_CONTROL_SHOW 0 8 #define TIMER_CONTROL_START 1 9 #define TIMER_CONTROL_STOP 2 10 #define TIMER_CONTROL_HIDE 3 12 #define WARP_OP_NONE 0x00 13 #define WARP_OP_UNKNOWN_01 0x01 14 #define WARP_OP_UNKNOWN_02 0x02 15 #define WARP_OP_WARP_DOOR 0x03 16 #define WARP_OP_WARP_OBJECT 0x04 17 #define WARP_OP_TELEPORT 0x05 18 #define WARP_OP_STAR_EXIT 0x11 19 #define WARP_OP_DEATH 0x12 20 #define WARP_OP_WARP_FLOOR 0x13 21 #define WARP_OP_GAME_OVER 0x14 22 #define WARP_OP_CREDITS_END 0x15 23 #define WARP_OP_DEMO_NEXT 0x16 24 #define WARP_OP_CREDITS_START 0x17 25 #define WARP_OP_CREDITS_NEXT 0x18 26 #define WARP_OP_DEMO_END 0x19 28 #define WARP_OP_TRIGGERS_LEVEL_SELECT 0x10 30 #define MARIO_SPAWN_UNKNOWN_01 0x01 31 #define MARIO_SPAWN_UNKNOWN_02 0x02 32 #define MARIO_SPAWN_UNKNOWN_03 0x03 33 #define MARIO_SPAWN_UNKNOWN_04 0x04 34 #define MARIO_SPAWN_UNKNOWN_10 0x10 35 #define MARIO_SPAWN_UNKNOWN_11 0x11 36 #define MARIO_SPAWN_UNKNOWN_12 0x12 37 #define MARIO_SPAWN_UNKNOWN_13 0x13 38 #define MARIO_SPAWN_UNKNOWN_14 0x14 39 #define MARIO_SPAWN_UNKNOWN_15 0x15 40 #define MARIO_SPAWN_UNKNOWN_16 0x16 41 #define MARIO_SPAWN_UNKNOWN_17 0x17 42 #define MARIO_SPAWN_UNKNOWN_20 0x20 43 #define MARIO_SPAWN_UNKNOWN_21 0x21 44 #define MARIO_SPAWN_UNKNOWN_22 0x22 45 #define MARIO_SPAWN_UNKNOWN_23 0x23 46 #define MARIO_SPAWN_UNKNOWN_24 0x24 47 #define MARIO_SPAWN_UNKNOWN_25 0x25 48 #define MARIO_SPAWN_UNKNOWN_27 0x27 s32 sDelayedWarpArg
Definition: level_update.c:149
s16 D_80339EE0
Definition: level_update.c:144
struct MarioState * gMarioState
Definition: level_update.c:128
u8 type
Definition: level_update.h:73
u8 areaIndex
Definition: level_update.h:54
signed char s8
Definition: ultratypes.h:11
unsigned short int u16
Definition: ultratypes.h:14
Definition: level_update.h:105
Definition: level_update.h:109
Definition: level_update.h:114
signed short int s16
Definition: ultratypes.h:13
s16 wedges
Definition: level_update.h:94
u8 unused4[2]
Definition: level_update.c:151
s32 lvl_init_from_save_file(s16, s32 levelNum)
u8 areaIdx
Definition: level_update.h:75
s16 flags
Definition: level_update.h:96
u8 levelNum
Definition: level_update.h:53
Definition: level_update.h:51
s16 stars
Definition: level_update.h:93
s16 sCurrPlayMode
Definition: level_update.c:134
u32 arg
Definition: level_update.h:77
s32 lvl_set_current_level(s16, s32 levelNum)
Definition: level_update.h:106
void func_80249788(u32 arg, u32 color)
Definition: level_update.c:210
u8 unk02
Definition: level_update.h:55
u8 unused3[4]
Definition: level_update.c:140
s16 Vec3s[3]
Definition: types.h:24
Definition: level_update.h:104
s16 keys
Definition: level_update.h:95
Definition: level_update.h:108
s16 level_trigger_warp(struct MarioState *m, s32 warpOp)
If there is not already a delayed warp, schedule one.
Definition: level_update.c:665
struct CreditsEntry * gCurrCreditsEntry
Definition: area.c:40
s8 gShouldNotPlayCastleMusic
Definition: level_update.c:157
s32 lvl_play_the_end_screen_sound(s16, s32)
s16 sDelayedWarpOp
Definition: level_update.c:146
def m
Definition: first-diff.py:153
void(* sTransitionUpdate)(s16 *)
Definition: level_update.c:138
void func_8024980C(u32 arg)
Definition: level_update.c:224
u8 levelNum
Definition: level_update.h:74
Definition: level_update.h:111
s8 marioAngle
Definition: level_update.h:56
s16 sDelayedWarpTimer
Definition: level_update.c:147
u16 timer
Definition: level_update.h:97
Definition: level_update.h:107
const char ** unk0C
Definition: level_update.h:58
Definition: level_update.h:113
u8 nodeId
Definition: level_update.h:76
unsigned char u8
Definition: ultratypes.h:12
Definition: level_update.h:72
u16 level_control_timer(s32 timerOp)
Definition: level_update.c:161
struct WarpDest sWarpDest
Definition: level_update.c:142
struct MarioState gMarioStates[]
Definition: level_update.c:127
Definition: level_update.h:90
signed int s32
Definition: ultratypes.h:15
Vec3s marioPos
Definition: level_update.h:57
struct HudDisplay gHudDisplay
Definition: level_update.c:155
s16 lives
Definition: level_update.h:91
Definition: level_update.h:110
s32 lvl_init_or_update(s16 initOrUpdate, s32)
s8 sTimerRunning
Definition: level_update.c:153
void level_set_transition(s16 length, void(*updateFunction)(s16 *))
Set the transition, which is a period of time after the warp is initiated but before it actually occu...
Definition: level_update.c:1005
s16 coins
Definition: level_update.h:92
one operand is a pointer to an object or incomplete type and the other is a pointer to a qualified or unqualified version of void
Definition: err.english.cc:848
u16 D_80339ECA
Definition: level_update.c:135
unsigned int u32
Definition: ultratypes.h:16
s16 sTransitionTimer
Definition: level_update.c:137
s16 sSourceWarpNodeId
Definition: level_update.c:148
HUDDisplayFlag
Definition: level_update.h:103