#include <camera.h>
◆ currCeil
◆ currCeilHeight
f32 PlayerGeometry::currCeilHeight |
◆ currCeilType
s16 PlayerGeometry::currCeilType |
◆ currFloor
◆ currFloorHeight
f32 PlayerGeometry::currFloorHeight |
◆ currFloorType
s16 PlayerGeometry::currFloorType |
◆ prevCeil
◆ prevCeilHeight
f32 PlayerGeometry::prevCeilHeight |
◆ prevCeilType
s16 PlayerGeometry::prevCeilType |
◆ prevFloor
◆ prevFloorHeight
f32 PlayerGeometry::prevFloorHeight |
◆ prevFloorType
s16 PlayerGeometry::prevFloorType |
◆ waterHeight
f32 PlayerGeometry::waterHeight |
The documentation for this struct was generated from the following file: