Super Mario 64 Source
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Data Fields
PlayerGeometry Struct Reference

#include <camera.h>

Data Fields

struct SurfacecurrFloor
 
f32 currFloorHeight
 
s16 currFloorType
 
struct SurfacecurrCeil
 
s16 currCeilType
 
f32 currCeilHeight
 
struct SurfaceprevFloor
 
f32 prevFloorHeight
 
s16 prevFloorType
 
struct SurfaceprevCeil
 
f32 prevCeilHeight
 
s16 prevCeilType
 
f32 waterHeight
 

Field Documentation

◆ currCeil

struct Surface* PlayerGeometry::currCeil

◆ currCeilHeight

f32 PlayerGeometry::currCeilHeight

◆ currCeilType

s16 PlayerGeometry::currCeilType

◆ currFloor

struct Surface* PlayerGeometry::currFloor

◆ currFloorHeight

f32 PlayerGeometry::currFloorHeight

◆ currFloorType

s16 PlayerGeometry::currFloorType

◆ prevCeil

struct Surface* PlayerGeometry::prevCeil

◆ prevCeilHeight

f32 PlayerGeometry::prevCeilHeight

◆ prevCeilType

s16 PlayerGeometry::prevCeilType

◆ prevFloor

struct Surface* PlayerGeometry::prevFloor

◆ prevFloorHeight

f32 PlayerGeometry::prevFloorHeight

◆ prevFloorType

s16 PlayerGeometry::prevFloorType

◆ waterHeight

f32 PlayerGeometry::waterHeight

The documentation for this struct was generated from the following file: