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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <types.h>
Data Fields | |
s16 | type |
s16 | force |
s8 | flags |
s8 | room |
s16 | lowerY |
s16 | upperY |
Vec3s | vertex1 |
Vec3s | vertex2 |
Vec3s | vertex3 |
struct { | |
f32 x | |
f32 y | |
f32 z | |
} | normal |
f32 | originOffset |
struct Object * | object |
s8 Surface::flags |
s16 Surface::force |
s16 Surface::lowerY |
struct { ... } Surface::normal |
f32 Surface::originOffset |
s8 Surface::room |
s16 Surface::type |
s16 Surface::upperY |
Vec3s Surface::vertex1 |
Vec3s Surface::vertex2 |
Vec3s Surface::vertex3 |
f32 Surface::x |
f32 Surface::y |
f32 Surface::z |