Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
Surface Struct Reference

#include <types.h>

Data Fields

s16 type
 
s16 force
 
s8 flags
 
s8 room
 
s16 lowerY
 
s16 upperY
 
Vec3s vertex1
 
Vec3s vertex2
 
Vec3s vertex3
 
struct {
   f32   x
 
   f32   y
 
   f32   z
 
normal
 
f32 originOffset
 
struct Objectobject
 

Field Documentation

◆ flags

s8 Surface::flags

◆ force

s16 Surface::force

◆ lowerY

s16 Surface::lowerY

◆ normal

struct { ... } Surface::normal

◆ object

struct Object* Surface::object

◆ originOffset

f32 Surface::originOffset

◆ room

s8 Surface::room

◆ type

s16 Surface::type

◆ upperY

s16 Surface::upperY

◆ vertex1

Vec3s Surface::vertex1

◆ vertex2

Vec3s Surface::vertex2

◆ vertex3

Vec3s Surface::vertex3

◆ x

f32 Surface::x

◆ y

f32 Surface::y

◆ z

f32 Surface::z

The documentation for this struct was generated from the following file: