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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <types.h>
Data Fields | |
| s16 | type |
| s16 | force |
| s8 | flags |
| s8 | room |
| s16 | lowerY |
| s16 | upperY |
| Vec3s | vertex1 |
| Vec3s | vertex2 |
| Vec3s | vertex3 |
| struct { | |
| f32 x | |
| f32 y | |
| f32 z | |
| } | normal |
| f32 | originOffset |
| struct Object * | object |
| s8 Surface::flags |
| s16 Surface::force |
| s16 Surface::lowerY |
| struct { ... } Surface::normal |
| f32 Surface::originOffset |
| s8 Surface::room |
| s16 Surface::type |
| s16 Surface::upperY |
| Vec3s Surface::vertex1 |
| Vec3s Surface::vertex2 |
| Vec3s Surface::vertex3 |
| f32 Surface::x |
| f32 Surface::y |
| f32 Surface::z |
1.8.13