Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
SpawnInfo Struct Reference

#include <area.h>

Data Fields

Vec3s startPos
 
Vec3s startAngle
 
s8 areaIndex
 
s8 activeAreaIndex
 
u32 behaviorArg
 
voidbehaviorScript
 
struct GraphNodeunk18
 
struct SpawnInfonext
 

Field Documentation

◆ activeAreaIndex

s8 SpawnInfo::activeAreaIndex

◆ areaIndex

s8 SpawnInfo::areaIndex

◆ behaviorArg

u32 SpawnInfo::behaviorArg

◆ behaviorScript

void* SpawnInfo::behaviorScript

◆ next

struct SpawnInfo* SpawnInfo::next

◆ startAngle

Vec3s SpawnInfo::startAngle

◆ startPos

Vec3s SpawnInfo::startPos

◆ unk18

struct GraphNode* SpawnInfo::unk18

The documentation for this struct was generated from the following file: