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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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A node that sets up a perspective projection. More...
#include <graph_node.h>
Data Fields | |
struct FnGraphNode | fnNode |
s32 | unused |
f32 | fov |
s16 | near |
s16 | far |
A node that sets up a perspective projection.
Used for drawing the game world. It does not set up the camera position, that is done by the child of this node, which has type GraphNodeCamera.
s16 GraphNodePerspective::far |
struct FnGraphNode GraphNodePerspective::fnNode |
f32 GraphNodePerspective::fov |
s16 GraphNodePerspective::near |
s32 GraphNodePerspective::unused |