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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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A node that sets up a perspective projection. More...
#include <graph_node.h>
Data Fields | |
| struct FnGraphNode | fnNode |
| s32 | unused |
| f32 | fov |
| s16 | near |
| s16 | far |
A node that sets up a perspective projection.
Used for drawing the game world. It does not set up the camera position, that is done by the child of this node, which has type GraphNodeCamera.
| s16 GraphNodePerspective::far |
| struct FnGraphNode GraphNodePerspective::fnNode |
| f32 GraphNodePerspective::fov |
| s16 GraphNodePerspective::near |
| s32 GraphNodePerspective::unused |
1.8.13