Super Mario 64 Source
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Data Fields
GraphNodePerspective Struct Reference

A node that sets up a perspective projection. More...

#include <graph_node.h>

Data Fields

struct FnGraphNode fnNode
 
s32 unused
 
f32 fov
 
s16 near
 
s16 far
 

Detailed Description

A node that sets up a perspective projection.

Used for drawing the game world. It does not set up the camera position, that is done by the child of this node, which has type GraphNodeCamera.

Field Documentation

◆ far

s16 GraphNodePerspective::far

◆ fnNode

struct FnGraphNode GraphNodePerspective::fnNode

◆ fov

f32 GraphNodePerspective::fov

◆ near

s16 GraphNodePerspective::near

◆ unused

s32 GraphNodePerspective::unused

The documentation for this struct was generated from the following file: