Super Mario 64 Source
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Data Fields
GraphNodeCamera Struct Reference

GraphNode that specifies the location and aim of the camera. More...

#include <graph_node.h>

Data Fields

struct FnGraphNode fnNode
 
union {
   s32   preset
 
   struct LevelCamera *   levelCamera
 
config
 
Vec3f from
 
Vec3f to
 
voidmatrixPtr
 
s16 roll
 
s16 rollScreen
 

Detailed Description

GraphNode that specifies the location and aim of the camera.

When the roll is 0, the up vector is (0, 1, 0).

Field Documentation

◆ config

union { ... } GraphNodeCamera::config

◆ fnNode

struct FnGraphNode GraphNodeCamera::fnNode

◆ from

Vec3f GraphNodeCamera::from

◆ levelCamera

struct LevelCamera* GraphNodeCamera::levelCamera

◆ matrixPtr

void* GraphNodeCamera::matrixPtr

◆ preset

s32 GraphNodeCamera::preset

◆ roll

s16 GraphNodeCamera::roll

◆ rollScreen

s16 GraphNodeCamera::rollScreen

◆ to

Vec3f GraphNodeCamera::to

The documentation for this struct was generated from the following file: