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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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GraphNode that specifies the location and aim of the camera. More...
#include <graph_node.h>
Data Fields | |
| struct FnGraphNode | fnNode |
| union { | |
| s32 preset | |
| struct LevelCamera * levelCamera | |
| } | config |
| Vec3f | from |
| Vec3f | to |
| void * | matrixPtr |
| s16 | roll |
| s16 | rollScreen |
GraphNode that specifies the location and aim of the camera.
When the roll is 0, the up vector is (0, 1, 0).
| union { ... } GraphNodeCamera::config |
| struct FnGraphNode GraphNodeCamera::fnNode |
| Vec3f GraphNodeCamera::from |
| struct LevelCamera* GraphNodeCamera::levelCamera |
| void* GraphNodeCamera::matrixPtr |
| s32 GraphNodeCamera::preset |
| s16 GraphNodeCamera::roll |
| s16 GraphNodeCamera::rollScreen |
| Vec3f GraphNodeCamera::to |
1.8.13