![]() |
Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
|
GraphNode that specifies the location and aim of the camera. More...
#include <graph_node.h>
Data Fields | |
struct FnGraphNode | fnNode |
union { | |
s32 preset | |
struct LevelCamera * levelCamera | |
} | config |
Vec3f | from |
Vec3f | to |
void * | matrixPtr |
s16 | roll |
s16 | rollScreen |
GraphNode that specifies the location and aim of the camera.
When the roll is 0, the up vector is (0, 1, 0).
union { ... } GraphNodeCamera::config |
struct FnGraphNode GraphNodeCamera::fnNode |
Vec3f GraphNodeCamera::from |
struct LevelCamera* GraphNodeCamera::levelCamera |
void* GraphNodeCamera::matrixPtr |
s32 GraphNodeCamera::preset |
s16 GraphNodeCamera::roll |
s16 GraphNodeCamera::rollScreen |
Vec3f GraphNodeCamera::to |