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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <stdarg.h>
Go to the source code of this file.
Data Structures | |
struct | printf_struct |
Macros | |
#define | FLAGS_SPACE 1 |
#define | FLAGS_PLUS 2 |
#define | FLAGS_MINUS 4 |
#define | FLAGS_HASH 8 |
#define | FLAGS_ZERO 16 |
Functions | |
s32 | _Printf (char *(*prout)(char *, const char *, size_t), char *dst, const char *fmt, va_list args) |
void | _Litob (printf_struct *args, u8 type) |
void | _Ldtob (printf_struct *args, u8 type) |
#define FLAGS_HASH 8 |
#define FLAGS_MINUS 4 |
#define FLAGS_PLUS 2 |
#define FLAGS_SPACE 1 |
#define FLAGS_ZERO 16 |
void _Ldtob | ( | printf_struct * | args, |
u8 | type | ||
) |
void _Litob | ( | printf_struct * | args, |
u8 | type | ||
) |