Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Functions | Variables
lll_rotating_hex_flame.inc.c File Reference

Functions

void bhv_lll_rotating_hex_flame_loop (void)
 
void func_802BB9F0 (s16 a0)
 
void ActionRotatingCwFireBars0 (void)
 
void ActionRotatingCwFireBars1 (void)
 
void ActionRotatingCwFireBars2 (void)
 
void ActionRotatingCwFireBars3 (void)
 
void bhv_lll_rotating_block_fire_bars_loop (void)
 

Variables

void(* sRotatingCwFireBarsActions [])(void)
 

Function Documentation

◆ ActionRotatingCwFireBars0()

void ActionRotatingCwFireBars0 ( void  )

◆ ActionRotatingCwFireBars1()

void ActionRotatingCwFireBars1 ( void  )

◆ ActionRotatingCwFireBars2()

void ActionRotatingCwFireBars2 ( void  )

◆ ActionRotatingCwFireBars3()

void ActionRotatingCwFireBars3 ( void  )

◆ bhv_lll_rotating_block_fire_bars_loop()

void bhv_lll_rotating_block_fire_bars_loop ( void  )

◆ bhv_lll_rotating_hex_flame_loop()

void bhv_lll_rotating_hex_flame_loop ( void  )

◆ func_802BB9F0()

void func_802BB9F0 ( s16  a0)

Variable Documentation

◆ sRotatingCwFireBarsActions

void(* sRotatingCwFireBarsActions[])(void)
Initial value:
void ActionRotatingCwFireBars2(void)
Definition: lll_rotating_hex_flame.inc.c:45
void ActionRotatingCwFireBars3(void)
Definition: lll_rotating_hex_flame.inc.c:52
void ActionRotatingCwFireBars1(void)
Definition: lll_rotating_hex_flame.inc.c:37
void ActionRotatingCwFireBars0(void)
Definition: lll_rotating_hex_flame.inc.c:32