Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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Variables
lll_rotating_hex_flame.inc.c File Reference
Functions
void
bhv_lll_rotating_hex_flame_loop
(
void
)
void
func_802BB9F0
(
s16
a0)
void
ActionRotatingCwFireBars0
(
void
)
void
ActionRotatingCwFireBars1
(
void
)
void
ActionRotatingCwFireBars2
(
void
)
void
ActionRotatingCwFireBars3
(
void
)
void
bhv_lll_rotating_block_fire_bars_loop
(
void
)
Variables
void
(*
sRotatingCwFireBarsActions
[])(
void
)
Function Documentation
◆
ActionRotatingCwFireBars0()
void
ActionRotatingCwFireBars0
(
void
)
◆
ActionRotatingCwFireBars1()
void
ActionRotatingCwFireBars1
(
void
)
◆
ActionRotatingCwFireBars2()
void
ActionRotatingCwFireBars2
(
void
)
◆
ActionRotatingCwFireBars3()
void
ActionRotatingCwFireBars3
(
void
)
◆
bhv_lll_rotating_block_fire_bars_loop()
void
bhv_lll_rotating_block_fire_bars_loop
(
void
)
◆
bhv_lll_rotating_hex_flame_loop()
void
bhv_lll_rotating_hex_flame_loop
(
void
)
◆
func_802BB9F0()
void
func_802BB9F0
(
s16
a0
)
Variable Documentation
◆
sRotatingCwFireBarsActions
void
(* sRotatingCwFireBarsActions[])(
void
)
Initial value:
= {
ActionRotatingCwFireBars0
,
ActionRotatingCwFireBars1
,
ActionRotatingCwFireBars2
,
ActionRotatingCwFireBars3
}
ActionRotatingCwFireBars2
void ActionRotatingCwFireBars2(void)
Definition:
lll_rotating_hex_flame.inc.c:45
ActionRotatingCwFireBars3
void ActionRotatingCwFireBars3(void)
Definition:
lll_rotating_hex_flame.inc.c:52
ActionRotatingCwFireBars1
void ActionRotatingCwFireBars1(void)
Definition:
lll_rotating_hex_flame.inc.c:37
ActionRotatingCwFireBars0
void ActionRotatingCwFireBars0(void)
Definition:
lll_rotating_hex_flame.inc.c:32
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