Super Mario 64 Source
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Data Fields
GraphNodeRotation Struct Reference

GraphNode that rotates itself and its children. More...

#include <graph_node.h>

Data Fields

struct GraphNode node
 
voiddisplayList
 
Vec3s rotation
 
u8 pad1E [2]
 

Detailed Description

GraphNode that rotates itself and its children.

Usage example: Mario torso / head rotation. Its parameters are dynamically set by a parent script node in that case. The display list can be null, in which case it won't draw anything itself.

Field Documentation

◆ displayList

void* GraphNodeRotation::displayList

◆ node

struct GraphNode GraphNodeRotation::node

◆ pad1E

u8 GraphNodeRotation::pad1E[2]

◆ rotation

Vec3s GraphNodeRotation::rotation

The documentation for this struct was generated from the following file: