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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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GraphNode that rotates itself and its children. More...
#include <graph_node.h>
Data Fields | |
struct GraphNode | node |
void * | displayList |
Vec3s | rotation |
u8 | pad1E [2] |
GraphNode that rotates itself and its children.
Usage example: Mario torso / head rotation. Its parameters are dynamically set by a parent script node in that case. The display list can be null, in which case it won't draw anything itself.
void* GraphNodeRotation::displayList |
u8 GraphNodeRotation::pad1E[2] |
Vec3s GraphNodeRotation::rotation |