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    Super Mario 64 Source
    
   A Super Mario 64 decompilation, brought to you by a bunch of clever folks. 
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GraphNode that rotates itself and its children. More...
#include <graph_node.h>
Data Fields | |
| struct GraphNode | node | 
| void * | displayList | 
| Vec3s | rotation | 
| u8 | pad1E [2] | 
GraphNode that rotates itself and its children.
Usage example: Mario torso / head rotation. Its parameters are dynamically set by a parent script node in that case. The display list can be null, in which case it won't draw anything itself.
| void* GraphNodeRotation::displayList | 
| u8 GraphNodeRotation::pad1E[2] | 
| Vec3s GraphNodeRotation::rotation | 
 1.8.13