Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Functions | Variables
collide_particles.inc.c File Reference

Functions

void bhv_punch_tiny_triangle_loop (void)
 
void bhv_punch_tiny_triangle_init (void)
 
void bhv_wall_tiny_star_particle_loop (void)
 
void bhv_tiny_star_particles_init (void)
 
void bhv_pound_tiny_star_particle_loop (void)
 
void bhv_pound_tiny_star_particle_init (void)
 

Variables

s16 D_8032F2CC []
 
s16 D_8032F2E4 []
 

Function Documentation

◆ bhv_pound_tiny_star_particle_init()

void bhv_pound_tiny_star_particle_init ( void  )

◆ bhv_pound_tiny_star_particle_loop()

void bhv_pound_tiny_star_particle_loop ( void  )

◆ bhv_punch_tiny_triangle_init()

void bhv_punch_tiny_triangle_init ( void  )

◆ bhv_punch_tiny_triangle_loop()

void bhv_punch_tiny_triangle_loop ( void  )

◆ bhv_tiny_star_particles_init()

void bhv_tiny_star_particles_init ( void  )

◆ bhv_wall_tiny_star_particle_loop()

void bhv_wall_tiny_star_particle_loop ( void  )

Variable Documentation

◆ D_8032F2CC

s16 D_8032F2CC[]
Initial value:
= { 0xD000, 0, 0x3000, 0, 0xDE67, 0x2199,
0x2199, 0x2199, 0xDE67, 0xDE67, 0x2199, 0xDE67 }

◆ D_8032F2E4

s16 D_8032F2E4[]
Initial value:
= { 0xE000, 0, 0, 0, 0x2000, 0, 0xE99A,
0x1666, 0x1666, 0x1666, 0xE99A, 0xE99A, 0x1666, 0xE99A }