Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
src
game
behaviors
Functions
|
Variables
collide_particles.inc.c File Reference
Functions
void
bhv_punch_tiny_triangle_loop
(
void
)
void
bhv_punch_tiny_triangle_init
(
void
)
void
bhv_wall_tiny_star_particle_loop
(
void
)
void
bhv_tiny_star_particles_init
(
void
)
void
bhv_pound_tiny_star_particle_loop
(
void
)
void
bhv_pound_tiny_star_particle_init
(
void
)
Variables
s16
D_8032F2CC
[]
s16
D_8032F2E4
[]
Function Documentation
◆
bhv_pound_tiny_star_particle_init()
void
bhv_pound_tiny_star_particle_init
(
void
)
◆
bhv_pound_tiny_star_particle_loop()
void
bhv_pound_tiny_star_particle_loop
(
void
)
◆
bhv_punch_tiny_triangle_init()
void
bhv_punch_tiny_triangle_init
(
void
)
◆
bhv_punch_tiny_triangle_loop()
void
bhv_punch_tiny_triangle_loop
(
void
)
◆
bhv_tiny_star_particles_init()
void
bhv_tiny_star_particles_init
(
void
)
◆
bhv_wall_tiny_star_particle_loop()
void
bhv_wall_tiny_star_particle_loop
(
void
)
Variable Documentation
◆
D_8032F2CC
s16
D_8032F2CC[]
Initial value:
= { 0xD000, 0, 0x3000, 0, 0xDE67, 0x2199,
0x2199, 0x2199, 0xDE67, 0xDE67, 0x2199, 0xDE67 }
◆
D_8032F2E4
s16
D_8032F2E4[]
Initial value:
= { 0xE000, 0, 0, 0, 0x2000, 0, 0xE99A,
0x1666, 0x1666, 0x1666, 0xE99A, 0xE99A, 0x1666, 0xE99A }
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