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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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Functions | |
void | bhv_mips_init (void) |
Behavior for MIPS (everyone's favorite yellow rabbit). More... | |
s16 | bhv_mips_find_furthest_waypoint_to_mario (void) |
Helper function that finds the waypoint that is both within 800 units of MIPS and furthest from Mario's current location. More... | |
void | bhv_mips_act_wait_for_nearby_mario (void) |
Wait until Mario comes close, then resume following our path. More... | |
void | bhv_mips_act_follow_path (void) |
Continue to follow our path around the basement area. More... | |
void | bhv_mips_act_wait_for_animation_done (void) |
Seems to wait until the current animation is done, then go idle. More... | |
void | bhv_mips_act_fall_down (void) |
Handles MIPS falling down after being thrown. More... | |
void | bhv_mips_act_idle (void) |
Idle loop, after you catch MIPS and put him down. More... | |
void | bhv_mips_free (void) |
Handles all the actions MIPS does when he is not held. More... | |
void | bhv_mips_held (void) |
Handles MIPS being held by Mario. More... | |
void | bhv_mips_dropped (void) |
Handles MIPS being dropped by Mario. More... | |
void | bhv_mips_thrown (void) |
Handles MIPS being thrown by Mario. More... | |
void | bhv_mips_loop (void) |
MIPS' main loop. More... | |
Seems to wait until the current animation is done, then go idle.
Wait until Mario comes close, then resume following our path.
Helper function that finds the waypoint that is both within 800 units of MIPS and furthest from Mario's current location.
Behavior for MIPS (everyone's favorite yellow rabbit).
Initializes MIPS' physics parameters and checks if he should be active, hiding him if necessary.