![]() |
Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
|
Functions | |
void | bhv_piranha_particle_loop (void) |
void | ActionMrIParticle0 (void) |
void | ActionMrIParticle1 (void) |
void | bhv_mr_i_particle_loop (void) |
void | func_802A525C (void) |
void | bhv_mr_i_body_loop (void) |
void | ActionMrI3 (void) |
void | ActionMrI2 () |
void | ActionMrI1 (void) |
void | ActionMrI0 (void) |
void | bhv_mr_i_loop (void) |
Variables | |
void(* | sMrIParticleActions [])(void) = { ActionMrIParticle0, ActionMrIParticle1 } |
void(* | sMrIActions [])(void) = { ActionMrI0, ActionMrI1, ActionMrI2, ActionMrI3 } |
struct ObjectHitbox | sMrIHitbox |
void ActionMrI2 | ( | ) |
void(* sMrIActions[])(void) = { ActionMrI0, ActionMrI1, ActionMrI2, ActionMrI3 } |
struct ObjectHitbox sMrIHitbox |
void(* sMrIParticleActions[])(void) = { ActionMrIParticle0, ActionMrIParticle1 } |