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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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Functions | |
| void | bhv_piranha_particle_loop (void) |
| void | ActionMrIParticle0 (void) |
| void | ActionMrIParticle1 (void) |
| void | bhv_mr_i_particle_loop (void) |
| void | func_802A525C (void) |
| void | bhv_mr_i_body_loop (void) |
| void | ActionMrI3 (void) |
| void | ActionMrI2 () |
| void | ActionMrI1 (void) |
| void | ActionMrI0 (void) |
| void | bhv_mr_i_loop (void) |
Variables | |
| void(* | sMrIParticleActions [])(void) = { ActionMrIParticle0, ActionMrIParticle1 } |
| void(* | sMrIActions [])(void) = { ActionMrI0, ActionMrI1, ActionMrI2, ActionMrI3 } |
| struct ObjectHitbox | sMrIHitbox |
| void ActionMrI2 | ( | ) |
| void(* sMrIActions[])(void) = { ActionMrI0, ActionMrI1, ActionMrI2, ActionMrI3 } |
| struct ObjectHitbox sMrIHitbox |
| void(* sMrIParticleActions[])(void) = { ActionMrIParticle0, ActionMrIParticle1 } |
1.8.13