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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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A node that allows an object to specify a different culling radius than the default one of 300. More...
#include <graph_node.h>
Data Fields | |
struct GraphNode | node |
s16 | cullingRadius |
u8 | pad1E [2] |
A node that allows an object to specify a different culling radius than the default one of 300.
For this to work, it needs to be a direct child of the object node. Used for very large objects, such as shockwave rings that Bowser creates, tornados, the big eel.
s16 GraphNodeCullingRadius::cullingRadius |
u8 GraphNodeCullingRadius::pad1E[2] |