Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
buffers.h
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1 #ifndef BUFFERS_H
2 #define BUFFERS_H
3 
4 #include "types.h"
5 #include "save_file.h"
6 #include "display.h"
7 
8 extern u8 gDecompressionHeap[];
9 
10 extern u8 gAudioHeap[];
11 
13 
14 extern u8 gUnusedThread2Stack[];
15 
16 extern u8 gIdleThreadStack[];
17 extern u8 gThread3Stack[];
18 extern u8 gThread4Stack[];
19 extern u8 gThread5Stack[];
20 
21 extern u8 gGfxSPTaskYieldBuffer[];
22 
23 extern struct SaveBuffer gSaveBuffer;
24 
25 extern u8 gGfxSPTaskStack[];
26 
27 extern struct GfxPool gGfxPools[2];
28 
29 #endif
struct SaveBuffer gSaveBuffer
Definition: buffers.c:30
Definition: save_file.h:58
u8 gDecompressionHeap[]
Definition: buffers.c:5
u8 gThread3Stack[]
Definition: buffers.c:22
u8 gAudioHeap[]
Definition: buffers.c:7
u8 gUnusedThread2Stack[]
Definition: buffers.c:18
u8 gGfxSPTaskYieldBuffer[]
Definition: buffers.c:27
u8 gGfxSPTaskStack[]
Definition: buffers.c:33
u8 gAudioSPTaskYieldBuffer[]
u8 gThread4Stack[]
Definition: buffers.c:23
u8 gThread5Stack[]
Definition: buffers.c:24
unsigned char u8
Definition: ultratypes.h:12
Definition: display.h:8
struct GfxPool gGfxPools[2]
Definition: buffers.c:36
u8 gIdleThreadStack[]
Definition: buffers.c:21