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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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Go to the source code of this file.
Variables | |
| u8 | gDecompressionHeap [] |
| u8 | gAudioHeap [] |
| u8 | gAudioSPTaskYieldBuffer [] |
| u8 | gUnusedThread2Stack [] |
| u8 | gIdleThreadStack [] |
| u8 | gThread3Stack [] |
| u8 | gThread4Stack [] |
| u8 | gThread5Stack [] |
| u8 | gGfxSPTaskYieldBuffer [] |
| struct SaveBuffer | gSaveBuffer |
| u8 | gGfxSPTaskStack [] |
| struct GfxPool | gGfxPools [2] |
| u8 gAudioHeap[] |
| u8 gAudioSPTaskYieldBuffer[] |
| u8 gDecompressionHeap[] |
| u8 gGfxSPTaskStack[] |
| u8 gGfxSPTaskYieldBuffer[] |
| u8 gIdleThreadStack[] |
| struct SaveBuffer gSaveBuffer |
| u8 gThread3Stack[] |
| u8 gThread4Stack[] |
| u8 gThread5Stack[] |
| u8 gUnusedThread2Stack[] |
1.8.13