Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Variables
buffers.h File Reference
#include "types.h"
#include "save_file.h"
#include "display.h"

Go to the source code of this file.

Variables

u8 gDecompressionHeap []
 
u8 gAudioHeap []
 
u8 gAudioSPTaskYieldBuffer []
 
u8 gUnusedThread2Stack []
 
u8 gIdleThreadStack []
 
u8 gThread3Stack []
 
u8 gThread4Stack []
 
u8 gThread5Stack []
 
u8 gGfxSPTaskYieldBuffer []
 
struct SaveBuffer gSaveBuffer
 
u8 gGfxSPTaskStack []
 
struct GfxPool gGfxPools [2]
 

Variable Documentation

◆ gAudioHeap

u8 gAudioHeap[]

◆ gAudioSPTaskYieldBuffer

u8 gAudioSPTaskYieldBuffer[]

◆ gDecompressionHeap

u8 gDecompressionHeap[]

◆ gGfxPools

struct GfxPool gGfxPools[2]

◆ gGfxSPTaskStack

u8 gGfxSPTaskStack[]

◆ gGfxSPTaskYieldBuffer

u8 gGfxSPTaskYieldBuffer[]

◆ gIdleThreadStack

u8 gIdleThreadStack[]

◆ gSaveBuffer

struct SaveBuffer gSaveBuffer

◆ gThread3Stack

u8 gThread3Stack[]

◆ gThread4Stack

u8 gThread4Stack[]

◆ gThread5Stack

u8 gThread5Stack[]

◆ gUnusedThread2Stack

u8 gUnusedThread2Stack[]