Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Variables
segment2.h File Reference
#include "types.h"

Go to the source code of this file.

Variables

u8 _segment2_mio0SegmentRomStart []
 
u8 _segment2_mio0SegmentRomEnd []
 
u8 seg2_level_name_table []
 
u8 seg2_act_name_table []
 
u8 dl_rgba16_text_begin []
 
u8 dl_rgba16_text_end []
 
u8 dl_ia8_text_begin []
 
u8 dl_ia8_text_end []
 
u8 texture_transition_star_half []
 
u8 texture_transition_circle_half []
 
u8 texture_transition_mario []
 
u8 texture_transition_bowser_half []
 
u8 texture_waterbox_water []
 
u8 texture_waterbox_mist []
 
u8 texture_waterbox_jrb_water []
 
u8 texture_waterbox_unknown_water []
 
u8 texture_waterbox_lava []
 
Gfx dl_proj_mtx_fullscreen []
 
u8 dl_draw_quad_verts_0123 []
 
Gfx dl_screen_transition_end []
 
Gfx dl_transition_draw_filled_region []
 
u8 dl_shadow_circle []
 
u8 dl_shadow_square []
 
u8 dl_shadow_9_verts []
 
u8 dl_shadow_4_verts []
 
u8 dl_shadow_end []
 
u8 dl_skybox_begin []
 
u8 dl_skybox_tex_settings []
 
u8 dl_skybox_end []
 
u8 dl_waterbox_ia16_begin []
 
Gfx dl_waterbox_rgba16_begin []
 
Gfx dl_waterbox_end []
 
u8seg2_hud_lut [58]
 
u8 dl_hud_img_load_tex_block []
 
u8 dl_hud_img_begin []
 
u8 dl_hud_img_end []
 
voidseg2_small_font_lut []
 
Gfx dl_ia8_render_char []
 
Gfx dl_rgba16_load_tex_block []
 
voidseg2_credits_font_lut []
 
u8seg2_hud_camera_lut [6]
 
Gfx dl_draw_text_bg_box []
 
Gfx dl_draw_triangle []
 
voidseg2_dialog_table []
 

Variable Documentation

◆ _segment2_mio0SegmentRomEnd

u8 _segment2_mio0SegmentRomEnd[]

◆ _segment2_mio0SegmentRomStart

u8 _segment2_mio0SegmentRomStart[]

◆ dl_draw_quad_verts_0123

u8 dl_draw_quad_verts_0123[]

◆ dl_draw_text_bg_box

Gfx dl_draw_text_bg_box[]

◆ dl_draw_triangle

Gfx dl_draw_triangle[]

◆ dl_hud_img_begin

u8 dl_hud_img_begin[]

◆ dl_hud_img_end

u8 dl_hud_img_end[]

◆ dl_hud_img_load_tex_block

u8 dl_hud_img_load_tex_block[]

◆ dl_ia8_render_char

Gfx dl_ia8_render_char[]

◆ dl_ia8_text_begin

u8 dl_ia8_text_begin[]

◆ dl_ia8_text_end

u8 dl_ia8_text_end[]

◆ dl_proj_mtx_fullscreen

Gfx dl_proj_mtx_fullscreen[]

◆ dl_rgba16_load_tex_block

Gfx dl_rgba16_load_tex_block[]

◆ dl_rgba16_text_begin

u8 dl_rgba16_text_begin[]

◆ dl_rgba16_text_end

u8 dl_rgba16_text_end[]

◆ dl_screen_transition_end

Gfx dl_screen_transition_end[]

◆ dl_shadow_4_verts

u8 dl_shadow_4_verts[]

◆ dl_shadow_9_verts

u8 dl_shadow_9_verts[]

◆ dl_shadow_circle

u8 dl_shadow_circle[]

◆ dl_shadow_end

u8 dl_shadow_end[]

◆ dl_shadow_square

u8 dl_shadow_square[]

◆ dl_skybox_begin

u8 dl_skybox_begin[]

◆ dl_skybox_end

u8 dl_skybox_end[]

◆ dl_skybox_tex_settings

u8 dl_skybox_tex_settings[]

◆ dl_transition_draw_filled_region

Gfx dl_transition_draw_filled_region[]

◆ dl_waterbox_end

Gfx dl_waterbox_end[]

◆ dl_waterbox_ia16_begin

u8 dl_waterbox_ia16_begin[]

◆ dl_waterbox_rgba16_begin

Gfx dl_waterbox_rgba16_begin[]

◆ seg2_act_name_table

u8 seg2_act_name_table[]

◆ seg2_credits_font_lut

void* seg2_credits_font_lut[]

◆ seg2_dialog_table

void* seg2_dialog_table[]

◆ seg2_hud_camera_lut

u8* seg2_hud_camera_lut[6]

◆ seg2_hud_lut

u8* seg2_hud_lut[58]

◆ seg2_level_name_table

u8 seg2_level_name_table[]

◆ seg2_small_font_lut

void* seg2_small_font_lut[]

◆ texture_transition_bowser_half

u8 texture_transition_bowser_half[]

◆ texture_transition_circle_half

u8 texture_transition_circle_half[]

◆ texture_transition_mario

u8 texture_transition_mario[]

◆ texture_transition_star_half

u8 texture_transition_star_half[]

◆ texture_waterbox_jrb_water

u8 texture_waterbox_jrb_water[]

◆ texture_waterbox_lava

u8 texture_waterbox_lava[]

◆ texture_waterbox_mist

u8 texture_waterbox_mist[]

◆ texture_waterbox_unknown_water

u8 texture_waterbox_unknown_water[]

◆ texture_waterbox_water

u8 texture_waterbox_water[]