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◆ _segment2_mio0SegmentRomEnd
u8 _segment2_mio0SegmentRomEnd[] |
◆ _segment2_mio0SegmentRomStart
u8 _segment2_mio0SegmentRomStart[] |
◆ dl_draw_quad_verts_0123
u8 dl_draw_quad_verts_0123[] |
◆ dl_draw_text_bg_box
Gfx dl_draw_text_bg_box[] |
◆ dl_draw_triangle
◆ dl_hud_img_begin
◆ dl_hud_img_end
◆ dl_hud_img_load_tex_block
u8 dl_hud_img_load_tex_block[] |
◆ dl_ia8_render_char
◆ dl_ia8_text_begin
◆ dl_ia8_text_end
◆ dl_proj_mtx_fullscreen
Gfx dl_proj_mtx_fullscreen[] |
◆ dl_rgba16_load_tex_block
Gfx dl_rgba16_load_tex_block[] |
◆ dl_rgba16_text_begin
u8 dl_rgba16_text_begin[] |
◆ dl_rgba16_text_end
◆ dl_screen_transition_end
Gfx dl_screen_transition_end[] |
◆ dl_shadow_4_verts
◆ dl_shadow_9_verts
◆ dl_shadow_circle
◆ dl_shadow_end
◆ dl_shadow_square
◆ dl_skybox_begin
◆ dl_skybox_end
◆ dl_skybox_tex_settings
u8 dl_skybox_tex_settings[] |
◆ dl_transition_draw_filled_region
Gfx dl_transition_draw_filled_region[] |
◆ dl_waterbox_end
◆ dl_waterbox_ia16_begin
u8 dl_waterbox_ia16_begin[] |
◆ dl_waterbox_rgba16_begin
Gfx dl_waterbox_rgba16_begin[] |
◆ seg2_act_name_table
◆ seg2_credits_font_lut
void* seg2_credits_font_lut[] |
◆ seg2_dialog_table
void* seg2_dialog_table[] |
◆ seg2_hud_camera_lut
u8* seg2_hud_camera_lut[6] |
◆ seg2_hud_lut
◆ seg2_level_name_table
u8 seg2_level_name_table[] |
◆ seg2_small_font_lut
void* seg2_small_font_lut[] |
◆ texture_transition_bowser_half
u8 texture_transition_bowser_half[] |
◆ texture_transition_circle_half
u8 texture_transition_circle_half[] |
◆ texture_transition_mario
u8 texture_transition_mario[] |
◆ texture_transition_star_half
u8 texture_transition_star_half[] |
◆ texture_waterbox_jrb_water
u8 texture_waterbox_jrb_water[] |
◆ texture_waterbox_lava
u8 texture_waterbox_lava[] |
◆ texture_waterbox_mist
u8 texture_waterbox_mist[] |
◆ texture_waterbox_unknown_water
u8 texture_waterbox_unknown_water[] |
◆ texture_waterbox_water
u8 texture_waterbox_water[] |