Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
GraphNodeLevelOfDetail Struct Reference

GraphNode that only renders its children if the current transformation matrix has a z-translation (in camera space) greater than minDistance and less than maxDistance. More...

#include <graph_node.h>

Data Fields

struct GraphNode node
 
s16 minDistance
 
s16 maxDistance
 

Detailed Description

GraphNode that only renders its children if the current transformation matrix has a z-translation (in camera space) greater than minDistance and less than maxDistance.

Usage examples: Mario has three level's of detail: Normal, low-poly arms only, and fully low-poly The tower in Whomp's fortress has two levels of detail.

Field Documentation

◆ maxDistance

s16 GraphNodeLevelOfDetail::maxDistance

◆ minDistance

s16 GraphNodeLevelOfDetail::minDistance

◆ node

struct GraphNode GraphNodeLevelOfDetail::node

The documentation for this struct was generated from the following file: