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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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GraphNode that only renders its children if the current transformation matrix has a z-translation (in camera space) greater than minDistance and less than maxDistance. More...
#include <graph_node.h>
Data Fields | |
struct GraphNode | node |
s16 | minDistance |
s16 | maxDistance |
GraphNode that only renders its children if the current transformation matrix has a z-translation (in camera space) greater than minDistance and less than maxDistance.
Usage examples: Mario has three level's of detail: Normal, low-poly arms only, and fully low-poly The tower in Whomp's fortress has two levels of detail.
s16 GraphNodeLevelOfDetail::maxDistance |
s16 GraphNodeLevelOfDetail::minDistance |