Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
Struct802211B0 Struct Reference

#include <synthesis.h>

Data Fields

u8 unk0
 
u8 unk1
 
u8 unk2
 
u8 unk3
 
u16 unk4
 
u16 unk6
 
s32 unk8
 
s32 unkC
 
s32 unk10
 
struct {
   s16 *   unk00
 
   s16 *   unk04
 
unk14
 
voidunk1C
 
voidunk20
 
voidunk24
 
voidunk28
 
struct struct_3920_sp1c unk2C [2][MAX_UPDATES_PER_FRAME]
 

Field Documentation

◆ unk0

u8 Struct802211B0::unk0

◆ unk00

s16* Struct802211B0::unk00

◆ unk04

s16* Struct802211B0::unk04

◆ unk1

u8 Struct802211B0::unk1

◆ unk10

s32 Struct802211B0::unk10

◆ unk14

struct { ... } Struct802211B0::unk14

◆ unk1C

void* Struct802211B0::unk1C

◆ unk2

u8 Struct802211B0::unk2

◆ unk20

void* Struct802211B0::unk20

◆ unk24

void* Struct802211B0::unk24

◆ unk28

void* Struct802211B0::unk28

◆ unk2C

struct struct_3920_sp1c Struct802211B0::unk2C[2][MAX_UPDATES_PER_FRAME]

◆ unk3

u8 Struct802211B0::unk3

◆ unk4

u16 Struct802211B0::unk4

◆ unk6

u16 Struct802211B0::unk6

◆ unk8

s32 Struct802211B0::unk8

◆ unkC

s32 Struct802211B0::unkC

The documentation for this struct was generated from the following file: