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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <synthesis.h>
Data Fields | |
u8 | unk0 |
u8 | unk1 |
u8 | unk2 |
u8 | unk3 |
u16 | unk4 |
u16 | unk6 |
s32 | unk8 |
s32 | unkC |
s32 | unk10 |
struct { | |
s16 * unk00 | |
s16 * unk04 | |
} | unk14 |
void * | unk1C |
void * | unk20 |
void * | unk24 |
void * | unk28 |
struct struct_3920_sp1c | unk2C [2][MAX_UPDATES_PER_FRAME] |
u8 Struct802211B0::unk0 |
s16* Struct802211B0::unk00 |
s16* Struct802211B0::unk04 |
u8 Struct802211B0::unk1 |
s32 Struct802211B0::unk10 |
struct { ... } Struct802211B0::unk14 |
void* Struct802211B0::unk1C |
u8 Struct802211B0::unk2 |
void* Struct802211B0::unk20 |
void* Struct802211B0::unk24 |
void* Struct802211B0::unk28 |
struct struct_3920_sp1c Struct802211B0::unk2C[2][MAX_UPDATES_PER_FRAME] |
u8 Struct802211B0::unk3 |
u16 Struct802211B0::unk4 |
u16 Struct802211B0::unk6 |
s32 Struct802211B0::unk8 |
s32 Struct802211B0::unkC |