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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include "internal.h"
Go to the source code of this file.
Data Structures | |
struct | struct_3920_sp1c |
struct | Struct802211B0 |
Macros | |
#define | MAX_UPDATES_PER_FRAME 4 |
Functions | |
u64 * | func_80313CD4 (u64 *cmdBuf, s32 *writtenCmds, u16 *aiBuf, s32 bufLen) |
void | note_init_volume (struct Note *note) |
void | note_set_vel_pan_reverb (struct Note *note, f32 velocity, f32 pan, u8 reverb) |
void | note_set_frequency (struct Note *note, f32 frequency) |
void | note_enable (struct Note *note) |
void | note_disable (struct Note *note) |
Variables | |
struct Struct802211B0 | D_802211B0 |
#define MAX_UPDATES_PER_FRAME 4 |
struct Struct802211B0 D_802211B0 |