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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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Data Structures | |
struct | exceptionPreamble |
Macros | |
#define | PIF_ADDR_START (void *) 0x1FC007FC |
#define | EXCEPTION_TLB_MISS 0x80000000 |
#define | EXCEPTION_XTLB_MISS 0x80000080 |
#define | EXCEPTION_CACHE_ERROR 0x80000100 |
#define | EXCEPTION_GENERAL 0x80000180 |
Functions | |
void | osInitialize (void) |
Variables | |
u32 | D_80365CD0 |
u64 | osClockRate = 62500000 |
u32 | D_80334808 = 0 |
u32 | osResetType |
exceptionPreamble | __osExceptionPreamble |
#define EXCEPTION_CACHE_ERROR 0x80000100 |
#define EXCEPTION_GENERAL 0x80000180 |
#define EXCEPTION_TLB_MISS 0x80000000 |
#define EXCEPTION_XTLB_MISS 0x80000080 |
#define PIF_ADDR_START (void *) 0x1FC007FC |
exceptionPreamble __osExceptionPreamble |
u32 D_80334808 = 0 |
u32 D_80365CD0 |
u64 osClockRate = 62500000 |
u32 osResetType |