1 #ifndef INGAME_MENU_3_H 2 #define INGAME_MENU_3_H 6 #define ENVFX_STATE_UNUSED 0 7 #define ENVFX_STATE_SRC_X 1 // whirlpool / jetsream bubble source position 8 #define ENVFX_STATE_SRC_Y 2 9 #define ENVFX_STATE_SRC_Z 3 10 #define ENVFX_STATE_DEST_X 4 // only for whirlpool, where bubbles get sucked in 11 #define ENVFX_STATE_DEST_Y 5 12 #define ENVFX_STATE_DEST_Z 6 13 #define ENVFX_STATE_PARTICLECOUNT 7 14 #define ENVFX_STATE_PITCH 8 // whirlpool can rotate around DEST point 15 #define ENVFX_STATE_YAW 9 21 #endif // INGAME_MENU_3_H
signed short int s16
Definition: ultratypes.h:13
s16 Vec3s[3]
Definition: types.h:24
s16 gEnvFxBubbleConfig[10]
This file implements environment effects that are not snow: Flowers (unused), lava bubbles and jetsre...
Definition: envfx_bubbles.c:23
Gfx * envfx_update_bubbles(s32 sp28, Vec3s sp2C, Vec3s sp30, Vec3s sp34)
Update bubble-like environment effects.
Definition: envfx_bubbles.c:541
signed int s32
Definition: ultratypes.h:15