Go to the source code of this file.
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s16 | gEnvFxBubbleConfig [10] |
| This file implements environment effects that are not snow: Flowers (unused), lava bubbles and jetsream/whirlpool bubbles. More...
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◆ ENVFX_STATE_DEST_X
#define ENVFX_STATE_DEST_X 4 |
◆ ENVFX_STATE_DEST_Y
#define ENVFX_STATE_DEST_Y 5 |
◆ ENVFX_STATE_DEST_Z
#define ENVFX_STATE_DEST_Z 6 |
◆ ENVFX_STATE_PARTICLECOUNT
#define ENVFX_STATE_PARTICLECOUNT 7 |
◆ ENVFX_STATE_PITCH
#define ENVFX_STATE_PITCH 8 |
◆ ENVFX_STATE_SRC_X
#define ENVFX_STATE_SRC_X 1 |
◆ ENVFX_STATE_SRC_Y
#define ENVFX_STATE_SRC_Y 2 |
◆ ENVFX_STATE_SRC_Z
#define ENVFX_STATE_SRC_Z 3 |
◆ ENVFX_STATE_UNUSED
#define ENVFX_STATE_UNUSED 0 |
◆ ENVFX_STATE_YAW
#define ENVFX_STATE_YAW 9 |
◆ envfx_update_bubbles()
Update bubble-like environment effects.
Assumes the mode is larger than 10, lower modes are snow effects which are updated in a different function. Returns a display list drawing the particles.
◆ gEnvFxBubbleConfig
s16 gEnvFxBubbleConfig[10] |
This file implements environment effects that are not snow: Flowers (unused), lava bubbles and jetsream/whirlpool bubbles.
Refer to 'envfx_snow.c' for more info about environment effects. Note that the term 'bubbles' is used as a collective name for effects in this file even though flowers aren't bubbles. For the sake of concise naming, flowers fall under bubbles.