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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <internal.h>
Data Fields | |
struct AudioListItem * | prev |
struct AudioListItem * | next |
union { | |
void * value | |
s32 count | |
} | u |
struct NotePool * | pool |
s32 AudioListItem::count |
struct AudioListItem* AudioListItem::next |
struct AudioListItem* AudioListItem::prev |
union { ... } AudioListItem::u |
void* AudioListItem::value |