Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
GraphNodeHeldObject Struct Reference

Renders the object that Mario is holding. More...

#include <graph_node.h>

Data Fields

struct FnGraphNode fnNode
 
s32 unused
 
struct GraphNodeObjectobjNode
 
Vec3s translation
 

Detailed Description

Renders the object that Mario is holding.

Field Documentation

◆ fnNode

struct FnGraphNode GraphNodeHeldObject::fnNode

◆ objNode

struct GraphNodeObject* GraphNodeHeldObject::objNode

◆ translation

Vec3s GraphNodeHeldObject::translation

◆ unused

s32 GraphNodeHeldObject::unused

The documentation for this struct was generated from the following file: