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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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Renders the object that Mario is holding. More...
#include <graph_node.h>
Data Fields | |
struct FnGraphNode | fnNode |
s32 | unused |
struct GraphNodeObject * | objNode |
Vec3s | translation |
Renders the object that Mario is holding.
struct FnGraphNode GraphNodeHeldObject::fnNode |
struct GraphNodeObject* GraphNodeHeldObject::objNode |
Vec3s GraphNodeHeldObject::translation |
s32 GraphNodeHeldObject::unused |