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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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Renders the object that Mario is holding. More...
#include <graph_node.h>
Data Fields | |
| struct FnGraphNode | fnNode |
| s32 | unused |
| struct GraphNodeObject * | objNode |
| Vec3s | translation |
Renders the object that Mario is holding.
| struct FnGraphNode GraphNodeHeldObject::fnNode |
| struct GraphNodeObject* GraphNodeHeldObject::objNode |
| Vec3s GraphNodeHeldObject::translation |
| s32 GraphNodeHeldObject::unused |
1.8.13