Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
GraphNodeObject Struct Reference

#include <types.h>

Data Fields

struct GraphNode node
 
struct GraphNodesharedChild
 
s8 unk18
 
s8 unk19
 
Vec3s angle
 
Vec3f pos
 
Vec3f scale
 
struct GraphNodeObject_sub unk38
 
struct SpawnInfounk4C
 
voidthrowMatrix
 
Vec3f cameraToObject
 

Field Documentation

◆ angle

Vec3s GraphNodeObject::angle

◆ cameraToObject

Vec3f GraphNodeObject::cameraToObject

◆ node

struct GraphNode GraphNodeObject::node

◆ pos

Vec3f GraphNodeObject::pos

◆ scale

Vec3f GraphNodeObject::scale

◆ sharedChild

struct GraphNode* GraphNodeObject::sharedChild

◆ throwMatrix

void* GraphNodeObject::throwMatrix

◆ unk18

s8 GraphNodeObject::unk18

◆ unk19

s8 GraphNodeObject::unk19

◆ unk38

struct GraphNodeObject_sub GraphNodeObject::unk38

◆ unk4C

struct SpawnInfo* GraphNodeObject::unk4C

The documentation for this struct was generated from the following file: