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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <types.h>
Data Fields | |
| struct GraphNode | node |
| struct GraphNode * | sharedChild |
| s8 | unk18 |
| s8 | unk19 |
| Vec3s | angle |
| Vec3f | pos |
| Vec3f | scale |
| struct GraphNodeObject_sub | unk38 |
| struct SpawnInfo * | unk4C |
| void * | throwMatrix |
| Vec3f | cameraToObject |
| Vec3s GraphNodeObject::angle |
| Vec3f GraphNodeObject::cameraToObject |
| Vec3f GraphNodeObject::pos |
| Vec3f GraphNodeObject::scale |
| void* GraphNodeObject::throwMatrix |
| s8 GraphNodeObject::unk18 |
| s8 GraphNodeObject::unk19 |
| struct GraphNodeObject_sub GraphNodeObject::unk38 |
1.8.13