Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
gd_tex_dl.h
Go to the documentation of this file.
1 #ifndef GD_TEXTURE_DL_H
2 #define GD_TEXTURE_DL_H
3 
4 #include <ultra64.h>
5 
13 extern Gfx *redStarDlArray[];
14 extern Gfx *silverStarDlArray[];
15 extern Gfx *redSparkleDlArray[];
16 extern Gfx *silverSparkleDlArray[];
17 extern Gfx marioHeadDl801B5170[];
18 extern Gfx marioHeadDl801B5188[];
19 extern Gfx marioHeadDl801B5100[];
20 extern f32 D_801B520C;
21 extern u16 textureHandOpen[];
22 extern u16 textureHandClosed[];
23 extern Gfx marioHeadDl801B52D8[];
24 
25 #endif /* GD_TEXTURE_DL_H */
Gfx * silverSparkleDlArray[]
unsigned short int u16
Definition: ultratypes.h:14
Gfx marioHeadDl801B5170[]
Gfx marioHeadDl801B5100[]
Gfx marioHeadDl801B5188[]
Definition: gbi_old.h:59
Gfx * redSparkleDlArray[]
float f32
Definition: ultratypes.h:29
f32 D_801B520C
Gfx * redStarDlArray[]
Gfx * silverStarDlArray[]
u16 textureHandOpen[]
u16 textureHandClosed[]
Gfx marioHeadDl801B52D8[]