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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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Data arrays that were probably in C arrays in renderer
, but it is easier to leave these as .incbin
s in an ASM file.
More...
#include <ultra64.h>
Go to the source code of this file.
Variables | |
Gfx * | redStarDlArray [] |
Gfx * | silverStarDlArray [] |
Gfx * | redSparkleDlArray [] |
Gfx * | silverSparkleDlArray [] |
Gfx | marioHeadDl801B5170 [] |
Gfx | marioHeadDl801B5188 [] |
Gfx | marioHeadDl801B5100 [] |
f32 | D_801B520C |
u16 | textureHandOpen [] |
u16 | textureHandClosed [] |
Gfx | marioHeadDl801B52D8 [] |
Data arrays that were probably in C arrays in renderer
, but it is easier to leave these as .incbin
s in an ASM file.
f32 D_801B520C |
Gfx marioHeadDl801B5100[] |
Gfx marioHeadDl801B5170[] |
Gfx marioHeadDl801B5188[] |
Gfx marioHeadDl801B52D8[] |
Gfx* redSparkleDlArray[] |
Gfx* redStarDlArray[] |
Gfx* silverSparkleDlArray[] |
Gfx* silverStarDlArray[] |
u16 textureHandClosed[] |
u16 textureHandOpen[] |