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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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Data arrays that were probably in C arrays in renderer, but it is easier to leave these as .incbins in an ASM file.
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#include <ultra64.h>Go to the source code of this file.
Variables | |
| Gfx * | redStarDlArray [] |
| Gfx * | silverStarDlArray [] |
| Gfx * | redSparkleDlArray [] |
| Gfx * | silverSparkleDlArray [] |
| Gfx | marioHeadDl801B5170 [] |
| Gfx | marioHeadDl801B5188 [] |
| Gfx | marioHeadDl801B5100 [] |
| f32 | D_801B520C |
| u16 | textureHandOpen [] |
| u16 | textureHandClosed [] |
| Gfx | marioHeadDl801B52D8 [] |
Data arrays that were probably in C arrays in renderer, but it is easier to leave these as .incbins in an ASM file.
| f32 D_801B520C |
| Gfx marioHeadDl801B5100[] |
| Gfx marioHeadDl801B5170[] |
| Gfx marioHeadDl801B5188[] |
| Gfx marioHeadDl801B52D8[] |
| Gfx* redSparkleDlArray[] |
| Gfx* redStarDlArray[] |
| Gfx* silverSparkleDlArray[] |
| Gfx* silverStarDlArray[] |
| u16 textureHandClosed[] |
| u16 textureHandOpen[] |
1.8.13