Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Variables
gd_tex_dl.h File Reference

Data arrays that were probably in C arrays in renderer, but it is easier to leave these as .incbins in an ASM file. More...

#include <ultra64.h>

Go to the source code of this file.

Variables

GfxredStarDlArray []
 
GfxsilverStarDlArray []
 
GfxredSparkleDlArray []
 
GfxsilverSparkleDlArray []
 
Gfx marioHeadDl801B5170 []
 
Gfx marioHeadDl801B5188 []
 
Gfx marioHeadDl801B5100 []
 
f32 D_801B520C
 
u16 textureHandOpen []
 
u16 textureHandClosed []
 
Gfx marioHeadDl801B52D8 []
 

Detailed Description

Data arrays that were probably in C arrays in renderer, but it is easier to leave these as .incbins in an ASM file.

Variable Documentation

◆ D_801B520C

f32 D_801B520C

◆ marioHeadDl801B5100

Gfx marioHeadDl801B5100[]

◆ marioHeadDl801B5170

Gfx marioHeadDl801B5170[]

◆ marioHeadDl801B5188

Gfx marioHeadDl801B5188[]

◆ marioHeadDl801B52D8

Gfx marioHeadDl801B52D8[]

◆ redSparkleDlArray

Gfx* redSparkleDlArray[]

◆ redStarDlArray

Gfx* redStarDlArray[]

◆ silverSparkleDlArray

Gfx* silverSparkleDlArray[]

◆ silverStarDlArray

Gfx* silverStarDlArray[]

◆ textureHandClosed

u16 textureHandClosed[]

◆ textureHandOpen

u16 textureHandOpen[]