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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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Directories | |
directory | dynlists |
Files | |
file | bad_declarations.h [code] |
Match incorrect type promotion for two declared functions. | |
file | debug_utils.c |
file | debug_utils.h [code] |
file | draw_objects.c |
This file contains the functions and helpers for rendering the various GdObj primitives to the screen. | |
file | draw_objects.h [code] |
file | dynlist_proc.c |
Functions for parsing and processing Goddard's DynList object format. | |
file | dynlist_proc.h [code] |
file | gd_macros.h [code] |
Common macros that Goddard used throughout the Mario Head subsytem code. | |
file | gd_main.c |
file | gd_main.h [code] |
file | gd_math.c |
file | gd_math.h [code] |
file | gd_memory.c |
This file contains the functions need to manage allocation in goddard's heap. | |
file | gd_memory.h [code] |
file | gd_tex_dl.h [code] |
Data arrays that were probably in C arrays in renderer , but it is easier to leave these as .incbin s in an ASM file. | |
file | gd_types.h [code] |
file | joints.c |
file | joints.h [code] |
file | objects.c |
file | objects.h [code] |
file | old_menu.c |
This file contains code for rendering what appears to be an old menuing system. | |
file | old_menu.h [code] |
file | particles.c |
file | particles.h [code] |
file | renderer.c |
file | renderer.h [code] |
file | sfx.c |
file | sfx.h [code] |
file | shape_helper.c |
file | shape_helper.h [code] |
file | skin.c |
file | skin.h [code] |
file | skin_movement.c |
file | skin_movement.h [code] |