Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Functions | Variables
osContInit.c File Reference
#include "libultra_internal.h"
#include "osContInternal.h"

Functions

void __osPackRequestData (u8)
 
void __osContGetInitData (u8 *, OSContStatus *)
 
s32 osContInit (OSMesgQueue *mq, u8 *a1, OSContStatus *status)
 

Variables

u32 D_80334810 = 0
 
u32 D_80365D1C
 
u64 osClockRate
 
u8 D_80365D20
 
u8 _osCont_numControllers
 
OSTimer D_80365D28
 
OSMesgQueue _osContMesgQueue
 
OSMesg _osContMesgBuff [4]
 

Function Documentation

◆ __osContGetInitData()

void __osContGetInitData ( u8 a0,
OSContStatus *  status 
)

◆ __osPackRequestData()

void __osPackRequestData ( u8  a0)

◆ osContInit()

s32 osContInit ( OSMesgQueue *  mq,
u8 a1,
OSContStatus *  status 
)

Variable Documentation

◆ _osCont_numControllers

u8 _osCont_numControllers

◆ _osContMesgBuff

OSMesg _osContMesgBuff[4]

◆ _osContMesgQueue

OSMesgQueue _osContMesgQueue

◆ D_80334810

u32 D_80334810 = 0

◆ D_80365D1C

u32 D_80365D1C

◆ D_80365D20

u8 D_80365D20

◆ D_80365D28

OSTimer D_80365D28

◆ osClockRate

u64 osClockRate