6 #define SOUND_MENU_FLAG_HANDAPPEAR 0x01 7 #define SOUND_MENU_FLAG_HANDISAPPEAR 0x02 8 #define SOUND_MENU_FLAG_UNKNOWN1 0x04 9 #define SOUND_MENU_FLAG_PINCHMARIOFACE 0x08 10 #define SOUND_MENU_FLAG_PINCHMARIOFACE2 0x10 11 #define SOUND_MENU_FLAG_LETGOMARIOFACE 0x20 12 #define SOUND_MENU_FLAG_CAMERAZOOMIN 0x40 13 #define SOUND_MENU_FLAG_CAMERAZOOMOUT 0x80 15 #define SOUND_MENU_MODE_STEREO 0 16 #define SOUND_MENU_MODE_MONO 1 17 #define SOUND_MENU_MODE_HEADSET 2 void play_cap_music(u16)
Definition: sound_init.c:231
void play_shell_music(void)
Definition: sound_init.c:219
unsigned short int u16
Definition: ultratypes.h:14
void set_sound_mode(u16)
Sets the sound mode.
Definition: sound_init.c:120
void play_menu_sounds(s16 a)
Wrapper method by menu used to set the sound via flags.
Definition: sound_init.c:128
signed short int s16
Definition: ultratypes.h:13
void func_802491FC(s16)
Definition: sound_init.c:200
void thread4_sound(void *)
void play_infinite_stairs_music(void)
Definition: sound_init.c:166
void play_cutscene_music(u16)
Definition: sound_init.c:214
void stop_cap_music(void)
Definition: sound_init.c:243
at end of structure union member declaration In standard C each member declaration must be terminated by a
Definition: err.english.cc:690
void audio_game_loop_tick(void)
Definition: sound_init.c:254
void func_80248CB8(s32)
Definition: sound_init.c:90
void fadeout_cap_music(void)
Definition: sound_init.c:238
void func_80248C10(void)
Definition: sound_init.c:73
void func_80248D90(void)
Definition: sound_init.c:110
void set_background_music(u16, u16, s16)
Definition: sound_init.c:186
void play_painting_eject_sound(void)
Plays the painting eject sound effect if it has not already been played.
Definition: sound_init.c:153
void stop_shell_music(void)
Definition: sound_init.c:224
signed int s32
Definition: ultratypes.h:15
void func_80248C28(s32)
Definition: sound_init.c:77
void func_8024924C(s16 fadeTimer)
Definition: sound_init.c:207
void func_80248D48(void)
Definition: sound_init.c:103