Go to the source code of this file.
◆ SOUND_MENU_FLAG_CAMERAZOOMIN
#define SOUND_MENU_FLAG_CAMERAZOOMIN 0x40 |
◆ SOUND_MENU_FLAG_CAMERAZOOMOUT
#define SOUND_MENU_FLAG_CAMERAZOOMOUT 0x80 |
◆ SOUND_MENU_FLAG_HANDAPPEAR
#define SOUND_MENU_FLAG_HANDAPPEAR 0x01 |
◆ SOUND_MENU_FLAG_HANDISAPPEAR
#define SOUND_MENU_FLAG_HANDISAPPEAR 0x02 |
◆ SOUND_MENU_FLAG_LETGOMARIOFACE
#define SOUND_MENU_FLAG_LETGOMARIOFACE 0x20 |
◆ SOUND_MENU_FLAG_PINCHMARIOFACE
#define SOUND_MENU_FLAG_PINCHMARIOFACE 0x08 |
◆ SOUND_MENU_FLAG_PINCHMARIOFACE2
#define SOUND_MENU_FLAG_PINCHMARIOFACE2 0x10 |
◆ SOUND_MENU_FLAG_UNKNOWN1
#define SOUND_MENU_FLAG_UNKNOWN1 0x04 |
◆ SOUND_MENU_MODE_HEADSET
#define SOUND_MENU_MODE_HEADSET 2 |
◆ SOUND_MENU_MODE_MONO
#define SOUND_MENU_MODE_MONO 1 |
◆ SOUND_MENU_MODE_STEREO
#define SOUND_MENU_MODE_STEREO 0 |
◆ audio_game_loop_tick()
◆ fadeout_cap_music()
◆ func_80248C10()
◆ func_80248C28()
◆ func_80248CB8()
◆ func_80248D48()
◆ func_80248D90()
◆ func_802491FC()
◆ func_8024924C()
void func_8024924C |
( |
s16 |
fadeTimer | ) |
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◆ play_cap_music()
◆ play_cutscene_music()
◆ play_infinite_stairs_music()
void play_infinite_stairs_music |
( |
void |
| ) |
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◆ play_menu_sounds()
Wrapper method by menu used to set the sound via flags.
◆ play_painting_eject_sound()
Plays the painting eject sound effect if it has not already been played.
◆ play_shell_music()
◆ set_background_music()
◆ set_sound_mode()
◆ stop_cap_music()
◆ stop_shell_music()
◆ thread4_sound()