Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Functions | Variables
skeeter.inc.c File Reference

Functions

static void skeeter_spawn_waves (void)
 
static void skeeter_act_idle (void)
 
static void skeeter_act_lunge (void)
 
static void skeeter_act_walk (void)
 
void bhv_skeeter_update (void)
 
void bhv_skeeter_wave_update (void)
 

Variables

struct ObjectHitbox sSkeeterHitbox
 
struct Struct80331C38 D_80331C38 []
 

Function Documentation

◆ bhv_skeeter_update()

void bhv_skeeter_update ( void  )

◆ bhv_skeeter_wave_update()

void bhv_skeeter_wave_update ( void  )

◆ skeeter_act_idle()

static void skeeter_act_idle ( void  )
static

◆ skeeter_act_lunge()

static void skeeter_act_lunge ( void  )
static

◆ skeeter_act_walk()

static void skeeter_act_walk ( void  )
static

◆ skeeter_spawn_waves()

static void skeeter_spawn_waves ( void  )
static

Variable Documentation

◆ D_80331C38

struct Struct80331C38 D_80331C38[]
Initial value:
= {
{ 0xFF7E, 0xFF42 },
{ 0x0082, 0xFF42 },
{ 0xFF4C, 0x0082 },
{ 0x00B4, 0x0082 },
}

◆ sSkeeterHitbox

struct ObjectHitbox sSkeeterHitbox
Initial value:
= {
20,
2,
0,
3,
180,
100,
150,
90,
}
#define INTERACT_BOUNCE_TOP
Definition: interaction.h:21