Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
ObjMaterial Struct Reference

#include <gd_types.h>

Data Fields

struct GdObj header
 
u8 pad14 [0x1c-0x14]
 
s32 id
 
char name [8]
 
s32 type
 
u8 pad2C [4]
 
struct GdColour Ka
 
struct GdColour Kd
 
u8 pad48 [0x58-0x48]
 
voidtexture
 
s32 gddlNumber
 

Field Documentation

◆ gddlNumber

s32 ObjMaterial::gddlNumber

◆ header

struct GdObj ObjMaterial::header

◆ id

s32 ObjMaterial::id

◆ Ka

struct GdColour ObjMaterial::Ka

◆ Kd

struct GdColour ObjMaterial::Kd

◆ name

char ObjMaterial::name[8]

◆ pad14

u8 ObjMaterial::pad14[0x1c-0x14]

◆ pad2C

u8 ObjMaterial::pad2C[4]

◆ pad48

u8 ObjMaterial::pad48[0x58-0x48]

◆ texture

void* ObjMaterial::texture

◆ type

s32 ObjMaterial::type

The documentation for this struct was generated from the following file: