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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <gd_types.h>
Data Fields | |
struct GdObj | header |
u8 | pad14 [0x1c-0x14] |
s32 | id |
char | name [8] |
s32 | type |
u8 | pad2C [4] |
struct GdColour | Ka |
struct GdColour | Kd |
u8 | pad48 [0x58-0x48] |
void * | texture |
s32 | gddlNumber |
s32 ObjMaterial::gddlNumber |
s32 ObjMaterial::id |
char ObjMaterial::name[8] |
u8 ObjMaterial::pad14[0x1c-0x14] |
u8 ObjMaterial::pad2C[4] |
u8 ObjMaterial::pad48[0x58-0x48] |
void* ObjMaterial::texture |
s32 ObjMaterial::type |