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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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The base of structure of all of Goddard's objects. More...
#include <gd_types.h>
Data Fields | |
struct GdObj * | prev |
struct GdObj * | next |
drawmethod_t | objDrawFn |
enum ObjTypeFlag | type |
s16 | number |
the index of this GdObj in the linked list More... | |
u16 | drawFlags |
enumerated in ObjDrawingFlags More... | |
The base of structure of all of Goddard's objects.
It is present as a "header" at the beginning of all ObjX
structures, and as such, this type is used when he need to generalize code to take different ObjX
es. It is also a linked list node structure with prev
and next
pointers.
u16 GdObj::drawFlags |
enumerated in ObjDrawingFlags
drawmethod_t GdObj::objDrawFn |
enum ObjTypeFlag GdObj::type |