Super Mario 64 Source
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Data Fields
GeoAnimState Struct Reference

Animation nodes have state in global variables, so this struct captures the animation state so a 'context switch' can be made when rendering the held object. More...

Data Fields

u8 type
 
u8 enabled
 
s16 frame
 
f32 translationMultiplier
 
u16attribute
 
s16data
 

Detailed Description

Animation nodes have state in global variables, so this struct captures the animation state so a 'context switch' can be made when rendering the held object.

Field Documentation

◆ attribute

u16* GeoAnimState::attribute

◆ data

s16* GeoAnimState::data

◆ enabled

u8 GeoAnimState::enabled

◆ frame

s16 GeoAnimState::frame

◆ translationMultiplier

f32 GeoAnimState::translationMultiplier

◆ type

u8 GeoAnimState::type

The documentation for this struct was generated from the following file: