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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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Animation nodes have state in global variables, so this struct captures the animation state so a 'context switch' can be made when rendering the held object. More...
Data Fields | |
u8 | type |
u8 | enabled |
s16 | frame |
f32 | translationMultiplier |
u16 * | attribute |
s16 * | data |
Animation nodes have state in global variables, so this struct captures the animation state so a 'context switch' can be made when rendering the held object.
u16* GeoAnimState::attribute |
s16* GeoAnimState::data |
u8 GeoAnimState::enabled |
s16 GeoAnimState::frame |
f32 GeoAnimState::translationMultiplier |
u8 GeoAnimState::type |