Super Mario 64 Source
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Data Fields
GeoAnimState Struct Reference

Animation nodes have state in global variables, so this struct captures the animation state so a 'context switch' can be made when rendering the held object. More...

Data Fields

u8 type
 
u8 enabled
 
s16 frame
 
f32 translationMultiplier
 
u16 * attribute
 
s16 * data
 

Detailed Description

Animation nodes have state in global variables, so this struct captures the animation state so a 'context switch' can be made when rendering the held object.

Field Documentation

◆ attribute

u16* GeoAnimState::attribute

◆ data

s16* GeoAnimState::data

◆ enabled

u8 GeoAnimState::enabled

◆ frame

s16 GeoAnimState::frame

◆ translationMultiplier

f32 GeoAnimState::translationMultiplier

◆ type

u8 GeoAnimState::type

The documentation for this struct was generated from the following file: