Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Functions | Variables
jumping_box.inc.c File Reference

Functions

void ActionJumpingBox0 (void)
 
void ActionJumpingBox1 (void)
 
void func_802B1F84 (void)
 
void bhv_jumping_box_loop (void)
 

Variables

struct ObjectHitbox sJumpingBoxHitbox
 
void(* sJumpingBoxActions [])(void) = { ActionJumpingBox0, ActionJumpingBox1 }
 

Function Documentation

◆ ActionJumpingBox0()

void ActionJumpingBox0 ( void  )

◆ ActionJumpingBox1()

void ActionJumpingBox1 ( void  )

◆ bhv_jumping_box_loop()

void bhv_jumping_box_loop ( void  )

◆ func_802B1F84()

void func_802B1F84 ( void  )

Variable Documentation

◆ sJumpingBoxActions

void(* sJumpingBoxActions[])(void) = { ActionJumpingBox0, ActionJumpingBox1 }

◆ sJumpingBoxHitbox

struct ObjectHitbox sJumpingBoxHitbox
Initial value:
= {
20,
0,
1,
5,
150,
250,
150,
250,
}
#define INTERACT_GRABBABLE
Definition: interaction.h:7