Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
GraphNodeSwitchCase Struct Reference

GraphNode that renders exactly one of its children. More...

#include <graph_node.h>

Data Fields

struct FnGraphNode fnNode
 
s32 unused
 
s16 numCases
 
s16 selectedCase
 

Detailed Description

GraphNode that renders exactly one of its children.

Which one is rendered is determined by the field 'selectedCase' which is set in the node's function. Usage examples: room visibility, coin animation, blinking, Mario's power-up / hand pose / cap

Field Documentation

◆ fnNode

struct FnGraphNode GraphNodeSwitchCase::fnNode

◆ numCases

s16 GraphNodeSwitchCase::numCases

◆ selectedCase

s16 GraphNodeSwitchCase::selectedCase

◆ unused

s32 GraphNodeSwitchCase::unused

The documentation for this struct was generated from the following file: