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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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GraphNode that renders exactly one of its children. More...
#include <graph_node.h>
Data Fields | |
struct FnGraphNode | fnNode |
s32 | unused |
s16 | numCases |
s16 | selectedCase |
GraphNode that renders exactly one of its children.
Which one is rendered is determined by the field 'selectedCase' which is set in the node's function. Usage examples: room visibility, coin animation, blinking, Mario's power-up / hand pose / cap
struct FnGraphNode GraphNodeSwitchCase::fnNode |
s16 GraphNodeSwitchCase::numCases |
s16 GraphNodeSwitchCase::selectedCase |
s32 GraphNodeSwitchCase::unused |