Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
geo_misc.h
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1 #ifndef _TRANSPARENT_TEXTURE_H
2 #define _TRANSPARENT_TEXTURE_H
3 
4 #include "types.h"
5 
7 {
11 };
12 
13 extern s8 gFlyingCarpetState;
14 
15 extern void make_vertex(
16  Vtx *vtx, s32 n, s16 x, s16 y, s16 z, s16 tx, s16 ty, u8 r, u8 g, u8 b, u8 a
17 );
18 extern s16 round_float(f32);
19 
20 #endif /* _TRANSPARENT_TEXTURE_H */
Definition: geo_misc.h:9
signed char s8
Definition: ultratypes.h:11
void make_vertex(Vtx *vtx, s32 n, s16 x, s16 y, s16 z, s16 tx, s16 ty, u8 r, u8 g, u8 b, u8 a)
Create a vertex with the given parameters and insert it into vtx at position n.
Definition: geo_misc.c:47
signed short int s16
Definition: ultratypes.h:13
s8 gFlyingCarpetState
Definition: geo_misc.c:41
FlyingCarpetState
Definition: geo_misc.h:6
float f32
Definition: ultratypes.h:29
at end of structure union member declaration In standard C each member declaration must be terminated by a
Definition: err.english.cc:690
Definition: gbi_old.h:25
s16 round_float(f32)
Round num to the nearest s16.
Definition: geo_misc.c:66
Definition: geo_misc.h:10
unsigned char u8
Definition: ultratypes.h:12
signed int s32
Definition: ultratypes.h:15
Definition: geo_misc.h:8