Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
level_geo.h
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1 #ifndef _LEVEL_GEO_H
2 #define _LEVEL_GEO_H
3 
5 {
8  u8 filler4[0x18-0x4];
9 };
10 
11 extern Gfx *geo_enfvx_main(s32 a, struct GraphNode *b, f32 c[4][4]);
12 extern Gfx *geo_skybox_main(s32 a, struct GraphNode *b, UNUSED Mat4 *c);
13 
14 #endif /* _LEVEL_GEO_H */
unsigned short int u16
Definition: ultratypes.h:14
signed short int s16
Definition: ultratypes.h:13
Definition: types.h:77
Definition: level_geo.h:4
Definition: gbi_old.h:59
float f32
Definition: ultratypes.h:29
u8 filler4[0x18-0x4]
Definition: level_geo.h:8
at end of structure union member declaration In standard C each member declaration must be terminated by a
Definition: err.english.cc:690
u16 unk0
Definition: level_geo.h:6
unsigned char u8
Definition: ultratypes.h:12
f32 Mat4[4][4]
Definition: types.h:29
#define UNUSED
Definition: macros.h:13
s16 unk2
Definition: level_geo.h:7
signed int s32
Definition: ultratypes.h:15
Gfx * geo_skybox_main(s32 a, struct GraphNode *b, UNUSED Mat4 *c)
Geo function that generates a displaylist for the skybox.
Definition: level_geo.c:59
Gfx * geo_enfvx_main(s32 a, struct GraphNode *b, f32 c[4][4])
Geo function that generates a displaylist for environment effects such as snow or jetstream bubbles...
Definition: level_geo.c:15