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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include "types.h"
Go to the source code of this file.
Enumerations | |
enum | DebugPage { DEBUG_PAGE_OBJECTINFO, DEBUG_PAGE_CHECKSURFACEINFO, DEBUG_PAGE_MAPINFO, DEBUG_PAGE_STAGEINFO, DEBUG_PAGE_EFFECTINFO, DEBUG_PAGE_ENEMYINFO } |
Functions | |
s64 | get_current_clock (void) |
s64 | get_clock_difference (s64 cycles) |
void | set_text_array_x_y (s32 xOffset, s32 yOffset) |
void | print_debug_top_down_objectinfo (const char *str, s32 number) |
void | print_debug_top_down_mapinfo (const char *str, s32 number) |
void | print_debug_bottom_up (const char *, s32) |
void | debug_unknown_level_select_check (void) |
void | reset_debug_objectinfo (void) |
void | stub_802CA5D0 (void) |
void | try_print_debug_mario_object_info (void) |
enum DebugPage |