Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Enumerations | Functions
debug.h File Reference
#include "types.h"

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Enumerations

enum  DebugPage {
  DEBUG_PAGE_OBJECTINFO, DEBUG_PAGE_CHECKSURFACEINFO, DEBUG_PAGE_MAPINFO, DEBUG_PAGE_STAGEINFO,
  DEBUG_PAGE_EFFECTINFO, DEBUG_PAGE_ENEMYINFO
}
 

Functions

s64 get_current_clock (void)
 
s64 get_clock_difference (s64 cycles)
 
void set_text_array_x_y (s32 xOffset, s32 yOffset)
 
void print_debug_top_down_objectinfo (const char *str, s32 number)
 
void print_debug_top_down_mapinfo (const char *str, s32 number)
 
void print_debug_bottom_up (const char *, s32)
 
void debug_unknown_level_select_check (void)
 
void reset_debug_objectinfo (void)
 
void stub_802CA5D0 (void)
 
void try_print_debug_mario_object_info (void)
 

Enumeration Type Documentation

◆ DebugPage

enum DebugPage
Enumerator
DEBUG_PAGE_OBJECTINFO 
DEBUG_PAGE_CHECKSURFACEINFO 
DEBUG_PAGE_MAPINFO 
DEBUG_PAGE_STAGEINFO 
DEBUG_PAGE_EFFECTINFO 
DEBUG_PAGE_ENEMYINFO 

Function Documentation

◆ debug_unknown_level_select_check()

void debug_unknown_level_select_check ( void  )

◆ get_clock_difference()

s64 get_clock_difference ( s64  cycles)

◆ get_current_clock()

s64 get_current_clock ( void  )

◆ print_debug_bottom_up()

void print_debug_bottom_up ( const char ,
s32   
)

◆ print_debug_top_down_mapinfo()

void print_debug_top_down_mapinfo ( const char str,
s32  number 
)

◆ print_debug_top_down_objectinfo()

void print_debug_top_down_objectinfo ( const char str,
s32  number 
)

◆ reset_debug_objectinfo()

void reset_debug_objectinfo ( void  )

◆ set_text_array_x_y()

void set_text_array_x_y ( s32  xOffset,
s32  yOffset 
)

◆ stub_802CA5D0()

void stub_802CA5D0 ( void  )

◆ try_print_debug_mario_object_info()

void try_print_debug_mario_object_info ( void  )