#include <types.h>
◆ activeFlags
◆ asAnims
u32* Object::asAnims[0x50] |
◆ asChainSegment
◆ asF32
◆ asObject
◆ asObjPtr
◆ asS16
s16 Object::asS16[0x50][2] |
◆ asS16P
s16* Object::asS16P[0x50] |
◆ asS32
◆ asS32P
s32* Object::asS32P[0x50] |
◆ asSurface
◆ asU32
◆ asVoidP
void* Object::asVoidP[0x50] |
◆ asVoidPtr
void* Object::asVoidPtr[0x50] |
◆ asWaypoint
◆ behavior
◆ behScript
◆ collidedObjInteractTypes
u32 Object::collidedObjInteractTypes |
◆ collidedObjs
◆ collisionData
void* Object::collisionData |
◆ header
◆ hitboxDownOffset
f32 Object::hitboxDownOffset |
◆ hitboxHeight
◆ hitboxRadius
◆ hurtboxHeight
f32 Object::hurtboxHeight |
◆ hurtboxRadius
f32 Object::hurtboxRadius |
◆ numCollidedObjs
s16 Object::numCollidedObjs |
◆ parentObj
◆ platform
◆ prevObj
◆ rawData
union { ... } Object::rawData |
◆ respawnInfo
void* Object::respawnInfo |
◆ respawnInfoType
s16 Object::respawnInfoType |
◆ stack
◆ stackIndex
◆ transform
◆ unk1C8
◆ unk1F4
◆ unk210
The documentation for this struct was generated from the following file: