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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include "types.h"
Go to the source code of this file.
Enumerations | |
enum | MovtexRectTextureId { TEXTURE_WATER, TEXTURE_MIST, TEXTURE_JRB_WATER, TEXTURE_UNK_WATER, TEXTURE_LAVA, TEX_QUICKSAND_SSL, TEX_PYRAMID_SAND_SSL, TEX_YELLOW_TRI_TTC } |
Ids for textures used for moving textures. More... | |
Variables | |
f32 | gPaintingMarioYEntry |
The height at which Mario entered the last painting. Used for Wet-Dry World only. More... | |
#define BBH_MOVTEX_MERRY_GO_ROUND_WATER_ENTRANCE ( 0 | MOVTEX_AREA_BBH) |
#define BBH_MOVTEX_MERRY_GO_ROUND_WATER_SIDE ( 1 | MOVTEX_AREA_BBH) |
#define CASTLE_COURTYARD_MOVTEX_STAR_STATUE_WATER ( 1 | MOVTEX_AREA_CASTLE_COURTYARD) |
#define CASTLE_GROUNDS_MOVTEX_WATER ( 1 | MOVTEX_AREA_CASTLE_GROUNDS) |
#define CCM_MOVTEX_PENGUIN_PUDDLE_WATER ( 1 | MOVTEX_AREA_CCM) |
#define DDD_MOVTEX_AREA1_WATER ( 1 | MOVTEX_AREA_DDD) |
#define DDD_MOVTEX_AREA2_WATER ( 2 | MOVTEX_AREA_DDD) |
#define HMC_MOVTEX_DORRIE_POOL_WATER ( 1 | MOVTEX_AREA_HMC) |
#define HMC_MOVTEX_TOXIC_MAZE_MIST ( 2 | MOVTEX_AREA_HMC) |
#define INSIDE_CASTLE_MOVTEX_GREEN_ROOM_WATER ( 0 | MOVTEX_AREA_INSIDE_CASTLE) |
#define INSIDE_CASTLE_MOVTEX_MOAT_WATER (0x12 | MOVTEX_AREA_INSIDE_CASTLE) |
#define JRB_MOVTEX_INTIAL_MIST ( 5 | MOVTEX_AREA_JRB) |
#define JRB_MOVTEX_SINKED_BOAT_WATER ( 2 | MOVTEX_AREA_JRB) |
#define JRB_MOVTEX_WATER ( 1 | MOVTEX_AREA_JRB) |
#define LLL_MOVTEX_VOLCANO_FLOOR_LAVA ( 2 | MOVTEX_AREA_LLL) |
#define MOVTEX_AREA_BBH (0x04 << 8) |
#define MOVTEX_AREA_BITFS (0x19 << 8) |
#define MOVTEX_AREA_CASTLE_COURTYARD (0x26 << 8) |
#define MOVTEX_AREA_CASTLE_GROUNDS (0x16 << 8) |
#define MOVTEX_AREA_CCM (0x05 << 8) |
#define MOVTEX_AREA_COTMC (0x28 << 8) |
#define MOVTEX_AREA_DDD (0x23 << 8) |
#define MOVTEX_AREA_HMC (0x07 << 8) |
#define MOVTEX_AREA_INSIDE_CASTLE (0x06 << 8) |
#define MOVTEX_AREA_JRB (0x12 << 8) |
#define MOVTEX_AREA_LLL (0x22 << 8) |
#define MOVTEX_AREA_SL (0x10 << 8) |
#define MOVTEX_AREA_SSL (0x08 << 8) |
#define MOVTEX_AREA_THI (0x13 << 8) |
#define MOVTEX_AREA_TTC (0x14 << 8) |
#define MOVTEX_AREA_TTM (0x36 << 8) |
#define MOVTEX_AREA_WDW (0x11 << 8) |
#define MOVTEX_AREA_WF (0x24 << 8) |
#define MOVTEX_BITFS_LAVA_FIRST (1 | MOVTEX_AREA_BITFS) |
#define MOVTEX_BITFS_LAVA_FLOOR (3 | MOVTEX_AREA_BITFS) |
#define MOVTEX_BITFS_LAVA_SECOND (2 | MOVTEX_AREA_BITFS) |
#define MOVTEX_CASTLE_WATERFALL (1 | MOVTEX_AREA_CASTLE_GROUNDS) |
#define MOVTEX_COTMC_WATER (1 | MOVTEX_AREA_COTMC) |
#define MOVTEX_LLL_LAVA_FLOOR (1 | MOVTEX_AREA_LLL) |
#define MOVTEX_PYRAMID_SAND_PATHWAY_FLOOR (2 | MOVTEX_AREA_SSL) |
#define MOVTEX_PYRAMID_SAND_PATHWAY_FRONT (1 | MOVTEX_AREA_SSL) |
#define MOVTEX_PYRAMID_SAND_PATHWAY_SIDE (3 | MOVTEX_AREA_SSL) |
#define MOVTEX_SSL_COURSE_EDGE (3 | MOVTEX_AREA_SSL) |
#define MOVTEX_SSL_PYRAMID_CORNER (2 | MOVTEX_AREA_SSL) |
#define MOVTEX_SSL_PYRAMID_SIDE (1 | MOVTEX_AREA_SSL) |
#define MOVTEX_SSL_SAND_PIT_OUTSIDE (1 | MOVTEX_AREA_SSL) |
#define MOVTEX_SSL_SAND_PIT_PYRAMID (2 | MOVTEX_AREA_SSL) |
#define MOVTEX_TREADMILL_BIG (0 | MOVTEX_AREA_TTC) |
#define MOVTEX_TREADMILL_SMALL (1 | MOVTEX_AREA_TTC) |
#define MOVTEX_TTM_BEGIN_PUDDLE_WATERFALL (3 | MOVTEX_AREA_TTM) |
#define MOVTEX_TTM_BEGIN_WATERFALL (1 | MOVTEX_AREA_TTM) |
#define MOVTEX_TTM_END_PUDDLE_WATERFALL (4 | MOVTEX_AREA_TTM) |
#define MOVTEX_TTM_END_WATERFALL (2 | MOVTEX_AREA_TTM) |
#define MOVTEX_TTM_PUDDLE_WATERFALL (5 | MOVTEX_AREA_TTM) |
#define MOVTEX_VOLCANO_LAVA_FALL (2 | MOVTEX_AREA_LLL) |
#define ROTATE_CLOCKWISE 0 |
#define ROTATE_COUNTER_CLOCKWISE 1 |
#define SL_MOVTEX_WATER ( 1 | MOVTEX_AREA_SL) |
#define SSL_MOVTEX_PUDDLE_WATER ( 1 | MOVTEX_AREA_SSL) |
#define SSL_MOVTEX_TOXBOX_QUICKSAND_MIST (0x51 | MOVTEX_AREA_SSL) |
#define THI_MOVTEX_AREA1_WATER ( 1 | MOVTEX_AREA_THI) |
#define THI_MOVTEX_AREA2_WATER ( 2 | MOVTEX_AREA_THI) |
#define TTM_MOVTEX_PUDDLE ( 1 | MOVTEX_AREA_TTM) |
#define WDW_MOVTEX_AREA1_WATER ( 1 | MOVTEX_AREA_WDW) |
#define WDW_MOVTEX_AREA2_WATER ( 2 | MOVTEX_AREA_WDW) |
#define WF_MOVTEX_WATER ( 1 | MOVTEX_AREA_WF) |
enum MovtexRectTextureId |
f32 gPaintingMarioYEntry |
The height at which Mario entered the last painting. Used for Wet-Dry World only.