Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
src
game
behaviors
Functions
|
Variables
breakable_box_small.inc.c File Reference
Functions
void
bhv_breakable_box_small_init
(
void
)
void
func_802F4CE8
(
void
)
void
func_802F4DB4
(
void
)
void
breakable_box_small_released_loop
(
void
)
void
breakable_box_small_idle_loop
(
void
)
void
breakable_box_small_get_dropped
(
void
)
void
breakable_box_small_get_thrown
(
void
)
void
bhv_breakable_box_small_loop
(
void
)
Variables
struct
ObjectHitbox
sBreakableBoxSmallHitbox
Function Documentation
◆
bhv_breakable_box_small_init()
void
bhv_breakable_box_small_init
(
void
)
◆
bhv_breakable_box_small_loop()
void
bhv_breakable_box_small_loop
(
void
)
◆
breakable_box_small_get_dropped()
void
breakable_box_small_get_dropped
(
void
)
◆
breakable_box_small_get_thrown()
void
breakable_box_small_get_thrown
(
void
)
◆
breakable_box_small_idle_loop()
void
breakable_box_small_idle_loop
(
void
)
◆
breakable_box_small_released_loop()
void
breakable_box_small_released_loop
(
void
)
◆
func_802F4CE8()
void
func_802F4CE8
(
void
)
◆
func_802F4DB4()
void
func_802F4DB4
(
void
)
Variable Documentation
◆
sBreakableBoxSmallHitbox
struct
ObjectHitbox
sBreakableBoxSmallHitbox
Initial value:
= {
INTERACT_GRABBABLE
,
20,
0,
1,
0,
150,
250,
150,
250,
}
INTERACT_GRABBABLE
#define INTERACT_GRABBABLE
Definition:
interaction.h:7
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