1 #ifndef _MARIO_ACTIONS_OBJECT_H 2 #define _MARIO_ACTIONS_OBJECT_H s32 mario_execute_object_action(struct MarioState *m)
Definition: mario_actions_object.c:378
def m
Definition: first-diff.py:153
s32 mario_update_punch_sequence(struct MarioState *m)
Definition: mario_actions_object.c:26
signed int s32
Definition: ultratypes.h:15