#include <types.h>
◆ action
◆ actionArg
| u32 MarioState::actionArg |
◆ actionState
| u16 MarioState::actionState |
◆ actionTimer
| u16 MarioState::actionTimer |
◆ angleVel
| Vec3s MarioState::angleVel |
◆ animation
◆ area
◆ capTimer
◆ ceil
◆ ceilHeight
| f32 MarioState::ceilHeight |
◆ collidedObjInteractTypes
| u32 MarioState::collidedObjInteractTypes |
◆ controller
◆ doubleJumpTimer
| u8 MarioState::doubleJumpTimer |
◆ faceAngle
| Vec3s MarioState::faceAngle |
◆ fadeWarpOpacity
| u8 MarioState::fadeWarpOpacity |
◆ flags
◆ floor
◆ floorAngle
| s16 MarioState::floorAngle |
◆ floorHeight
| f32 MarioState::floorHeight |
◆ forwardVel
| f32 MarioState::forwardVel |
◆ framesSinceA
| u8 MarioState::framesSinceA |
◆ framesSinceB
| u8 MarioState::framesSinceB |
◆ healCounter
| u8 MarioState::healCounter |
◆ health
◆ heldObj
◆ hurtCounter
| u8 MarioState::hurtCounter |
◆ input
◆ intendedMag
| f32 MarioState::intendedMag |
◆ intendedYaw
| s16 MarioState::intendedYaw |
◆ interactObj
◆ invincTimer
| s16 MarioState::invincTimer |
◆ marioBodyState
◆ marioObj
◆ numCoins
◆ numKeys
◆ numLives
◆ numStars
◆ particleFlags
| u32 MarioState::particleFlags |
◆ peakHeight
| f32 MarioState::peakHeight |
◆ pos
◆ prevAction
| u32 MarioState::prevAction |
◆ quicksandDepth
| f32 MarioState::quicksandDepth |
◆ riddenObj
◆ slideVelX
| f32 MarioState::slideVelX |
◆ slideVelZ
| f32 MarioState::slideVelZ |
◆ slideYaw
◆ spawnInfo
◆ squishTimer
| u8 MarioState::squishTimer |
◆ statusForCamera
◆ stepSound
| u32 MarioState::stepSound |
◆ twirlYaw
◆ unk00
◆ unkB0
◆ unkB8
◆ unkC4
◆ usedObj
◆ vel
◆ wall
◆ wallKickTimer
| u8 MarioState::wallKickTimer |
◆ waterLevel
| s16 MarioState::waterLevel |
The documentation for this struct was generated from the following file: